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russian armor

PATCH NOTES !

30 Oct 2014, 10:02 AM
#41
avatar of Ztormi

Posts: 249

The ISU/Jagd nerf should probably have been left in. Given their fearsome reputation currently, it's better for them to be useless (if the hands of a mediocre player anyway) than for them to be super good (as now)


This. The nerfs opened up so many new commanders and strategies to play with and now it went back to same bs again. I was really looking forward to playing some 2on2s after a long time but I guess I'll wait for a new patch again...
30 Oct 2014, 10:15 AM
#42
avatar of Butcher

Posts: 1217

Just give ISU and JT the horrible reload times they had in reality. Not one shot per minute, but you could add 5 seconds to the current reload time and see what happens.
30 Oct 2014, 10:24 AM
#43
avatar of linflas

Posts: 15

Squad Cover Behavior

Company of Kittens 2: The Tabby Wars


??? Please elaborate on this squad behavior
30 Oct 2014, 10:32 AM
#44
avatar of jeesuspietari

Posts: 168

jump backJump back to quoted post30 Oct 2014, 10:24 AMlinflas
Squad Cover Behavior

Company of Kittens 2: The Tabby Wars


??? Please elaborate on this squad behavior


30 Oct 2014, 10:37 AM
#45
avatar of linflas

Posts: 15





Thanks for clearing that up, I can sleep now
30 Oct 2014, 11:17 AM
#46
avatar of Sorban

Posts: 36

jump backJump back to quoted post30 Oct 2014, 10:02 AMZtormi


This. The nerfs opened up so many new commanders and strategies to play with and now it went back to same bs again. I was really looking forward to playing some 2on2s after a long time but I guess I'll wait for a new patch again...


Exactly! I just don't understand why Relic did this to us.
30 Oct 2014, 11:41 AM
#47
avatar of KovuTalli

Posts: 332

Not sure if I said in here but nerf ideas for Jagd and ISU:

Jagd: Reduce damage/range if shooting through an object (makes sense in terms of physics as well as balance, loses some of its kinetic energy as it passes through objects)

ISU: Reduce Crew shock/Crit chance vs vehicles - helps nerf it a bit for super late game, as nothing worse than having a Tiger/Panther Crew shocked 2-3 times in a row. Not sure how to stop its squad wiping potential without hurting it too much however.
30 Oct 2014, 11:56 AM
#48
avatar of MarcoRossolini

Posts: 1042

One alternative I could suggest is massively increasing its front armour and then dropping its range to 40...
30 Oct 2014, 12:19 PM
#49
avatar of Hitman5

Posts: 467

Not sure if I said in here but nerf ideas for Jagd and ISU:

Jagd: Reduce damage/range if shooting through an object (makes sense in terms of physics as well as balance, loses some of its kinetic energy as it passes through objects)

ISU: Reduce Crew shock/Crit chance vs vehicles - helps nerf it a bit for super late game, as nothing worse than having a Tiger/Panther Crew shocked 2-3 times in a row. Not sure how to stop its squad wiping potential without hurting it too much however.


ISU could do with range nerf too imo
31 Oct 2014, 15:48 PM
#50
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
What about optimization in game after patch ? Becouse i can not play 2v2 now all freezing and lagging. I think optimization can not be worse like it was after WFA, but I was mistake :*(.
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