I'm sure there was a thread on this but cannot find it. The new buildings mechanic although intended to make building collapses more predictable has an issue with wooden buildings and multiple grenades such as the assault grenades ability.
In my last 1v1 two buildings with reasonable health including the rather large wooden church on semois were brought down by these abilities. Small sheds should explode in this way but not structures so large. Hope they tune this for final release or these abilities will be spammed on building maps.
Beta: Exploding buildings
28 Oct 2014, 17:12 PM
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28 Oct 2014, 17:26 PM
#2
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There is also an issue with concrete building on vaux farmlands going down to a single rifle nade.
28 Oct 2014, 17:49 PM
#3
Posts: 4928
In Romeo's stream I've seen buildings collapse in the midst of a light scuffle, even though neither side occupied them. In some cases, the direction of fire wasn't even at the building. Looks buggy.
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