Units clumping up even MOAR!
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Units do use cover very nicely, they however do it at the sacrifice of their own "safety"...
They simply clump even more than they did before. I smell countless squad wipes and rage posts.
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I smell countless squad wipes and rage posts.
Your nose is to close to your mouth.
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Your nose is to close to your mouth.
#Ribbed
#Slammed
#Rekt
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I doubt anything changed for formations outside of cover.
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Posts: 1970 | Subs: 5
I think unit spacing out of cover needs tweaking, I watched some old replays of CoH1 and it looked a bit better there. In CoH2, it's not uncommon to see units clumping up on the move, or in capture areas. It's not super-uncommon to see troops so clumped up that they're clipping each other.
This happens when you right click a capture point. It would be nice if they'd fix that but you can easily get around it by just moving into the capture zone instead of right clicking the point.
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Permanently Banned#l2p
#adapt
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Your nose is to close to your mouth.
#Ribbed
#Slammed
#Rekt
Posts: 818
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Your nose is to close to your mouth.
laughed a little too hard out loud in class
#Ribbed
#Slammed
#Rekt
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Its only going to be a factor in yellow cover since green cover mitigates a good deal of explosive damage they will be safer there anyways
Just to set the record straight, i'm pretty sure that green cover only mitigates explosive damage if the damage occurs on the opposite side of the cover from the squad. Grenades thrown over the cover onto the squad will still explode with 100% damage, as will AOE weapons that go off on the same side as the squad.
I'm only really saying this because I have heard multiple people stating that green cover mitigates explosive damage, no matter where the explosion is in relation to the squad in cover.
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