Open Beta first impressions
Posts: 665
Posts: 84
I feel as if the Relic staff member who wrote this specific line, did so in a casual manner. A 25% accuracy modifier is a HUGE buffer, especially at zero veterancy. No wonder all of the "more-experienced" Soviet players have been spamming those things. I've probably lost several games as of recently, solely due to losing numerous squads and armor due to this error. I am glad to see that they fixed this and am happier to see that Relic is keeping true to their promise of providing (semi-regular) patches to improve the overall user-experience of COH2.
Posts: 57
Posts: 2070
I feel as if the Relic staff member who wrote this specific line, did so in a casual manner. A 25% accuracy modifier is a HUGE buffer, especially at zero veterancy. No wonder all of the "more-experienced" Soviet players have been spamming those things. I've probably lost several games as of recently, solely due to losing numerous squads and armor due to this error. I am glad to see that they fixed this and am happier to see that Relic is keeping true to their promise of providing (semi-regular) patches to improve the overall user-experience of COH2.
I believe +25% received accuracy meant that they took 25 percent MORE damage. This was a mistake that existed for like a month and a half before they fixed it
Posts: 155
I think the gameflow isn now great with beta. The units react swiftly.
Posts: 224
Unit responsiveness is so much better, keep it going relic!
Posts: 351
Posts: 73
Posts: 2070
what is input delay reduce?? i didnt get it what input what delay?
Menas that if u clicked your unit to move to a location, it would take a little bit of time before the command "processed". It was only for a very small amount of delay but it is annoying and could be costly, especially for grenade dodge for example
Posts: 84
I believe +25% received accuracy meant that they took 25 percent MORE damage. This was a mistake that existed for like a month and a half before they fixed it
Now that you mention it, I do remember reading a thread somewhere along the line that said that accuracy buffs directly modify the overall DPS output of units, which would make your statement correct. I'm glad they fixed the mistake, but it's kind of disappointing that they would let something like this happen and go unsolved for a month. >_<
Posts: 2487 | Subs: 21
Posts: 2070
Now that you mention it, I do remember reading a thread somewhere along the line that said that accuracy buffs directly modify the overall DPS output of units, which would make your statement correct. I'm glad they fixed the mistake, but it's kind of disappointing that they would let something like this happen and go unsolved for a month. >_<
Yes it was the only AT gun that had this awful bug. Crews dropped a lot faster because of this
Likin' the faster response times on the Open Beta, but, uh, performance wise, the beta takes a bit more of my computer power. #Sadface #ToasterNoLike
Yes it ran a lot slower for me as well
Posts: 2280 | Subs: 2
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I feel as if the Relic staff member who wrote this specific line, did so in a casual manner. A 25% accuracy modifier is a HUGE buffer, especially at zero veterancy. No wonder all of the "more-experienced" Soviet players have been spamming those things. I've probably lost several games as of recently, solely due to losing numerous squads and armor due to this error. I am glad to see that they fixed this and am happier to see that Relic is keeping true to their promise of providing (semi-regular) patches to improve the overall user-experience of COH2.
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