There is a lot of discussion about the balance of 4v4 and if this should be fixed, and if it should be fixed how to do it without affecting 1v1
I have a very simple solution to propose for this:
OKW should not get benefit from caches
OKW are designed as a resource poor faction reliant on scavenging and forced to make hard choices about what tech they take, what units they build and what they spend their munitions on
In team games with OKH that breaks down as so long as there at least OKH player he is able to build caches and assist his teammates with their income.
This is exacerbated by the fact that larger teams tend to have that many more units around that can be salvaged
It also scripts the OKH players mid game, as he will be more or less obliged to spend MP caching the map in the mid game, especially if he is the only OKH player.
Therefore I would propose that OKW do not any benefit from caches, there is already a precedent set for this when blitz trucks were nerfed to affect the owner only soon after WFA came out.
OKW would then be consistent across all game modes as a resource starved faction and team game balance would be changed without in any way affecting 1v1
OKW and Caches
30 Sep 2014, 11:24 AM
#1
Posts: 3552 | Subs: 2
30 Sep 2014, 13:56 PM
#2
Posts: 2396 | Subs: 1
I think OKW needs its own caches in the following conditions. See this:
http://www.coh2.org/topic/24833/okw-rework-story
http://www.coh2.org/topic/24833/okw-rework-story
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