" Until we are better able to identify and resolve those compounding factors, we are going to revert the munition change to a lower value. "
Half a solution is even worst than no solution. "Until you figured it out" what to do, you could let the OKW economy alone. This way, you will only get further complaints from allied biased players who will say it's not enough and from OKW biased players - like me - who will ask you wtf are you thinking?
So basicaly you will get twice as much complaints as until now.
But the worst thing of all is: "We will continue to work to address the original issues raised by the community", because many of these issues are just whinings solvable by L2P. You better get a proper balance team and stop listen so much to a comunity in wich the quantity of biase is so high. Because if you do listen, you will come like "balance" patches like this one, which is a disgrace. This "balance patch" was like "ok, ok, we give up, we did what you asked, can we back to sleep now?" When you just nerf a faction whithout addressing to at least 80% of real issues of the game, I cannot think otherwise.
Every 3v3/4v4 player in the world with a shred of integrity will readily admit that this was an absolute necessity.
Even in 2v2, OKW's power dynamic with 100% munitions, considering the costs of many of their abilities, was utterly, absurdly broken.
Besides. If you want 'quantity of Bias', look no further than you. A man so determined to suck on Axis boots you'd rather ignore every scrap of documented history and loudly proclaim your ignorance with statements like 'The Germans has better everything than everyone else all through the war' (Paraphrased, of course). Have you ever tried taking the blinkers off, Johnny?
But getting back on track. The kubel fix was a necessity. I loved it before, it was downright broken afterwards, I'd still use it if it got some further nerfs even now.
The munitions change was probably the easier of two ways to deal with OKW power rush that's been happening lately in terms of abilities and offmaps. The other is a serious overhaul of the costs, utility and scope of their various abilities and upgrades. That would take a lot longer to patch out than simply a munitions reduction. The current fix is a little more messy, but I am absolutely fine with it as a stopgap solution.