Login

russian armor

Patch is up, Kubel is slightly nerfed

25 Sep 2014, 17:11 PM
#1
avatar of theblitz6794

Posts: 395

Update for September 24th, 2014

In our previous updates we attempted to make balance adjustments specifically targeted at the OKW to solve certain problems that the community has been reporting.

As military strategist Carl von Clausewitz said, “No campaign plan survives first contact with the enemy.” These changes had several positive results, but also raised new issues. Feedback from the community caused us to examine the data that we’ve been collecting again, pulling additional stats and have decided to reverse some of these changes.

We will continue to work to address the original issues raised by the community, but feel strongly that undoing these changes now is the best for current balance in Company of Heroes 2. We appreciate the feedback that everyone has given, and will continue to listen to and consider your views.

Units and Abilities
Our intent with changes to units or abilities focuses on broadening the variation in tactics and strategies, while reducing the potential for undesirable or uninteresting gameplay.

Kubelwagen
Population from 6 to 4
Mid accuracy from 0.5 to 0.55
Far accuracy from 0.16 to 0.35
Rate of fire from 12 to 8
Moving accuracy from 0.75 to 0.5
Moving burst multiplier from 0.5 to 0.1
Moving cooldown multiplier from 0.25 to 0.125
Nearby suppression multiplier from 0.75 to 0.6
Nearby suppression radius from 12 to 10
Suppression from 0.0053 to 0.008
OKW Economy
The previous increase in munition rate for the OKW significantly increased their potency within 3v3 and 4v4 environments to a point where it became problematic. This compounded a number of issues which resulted in the faction significantly over performing relative to its counter parts. Until we are better able to identify and resolve those compounding factors, we are going to revert the munition change to a lower value.

Resources
Munition rate from 100% to 80%


http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page4

25 Sep 2014, 17:14 PM
#2
avatar of NinjaWJ

Posts: 2070

OH THANK YOU RELIC. MUNITIONS REDUCTION NAND KUBEL CHANGES!!! I AM CRYING TEARS OF JOY RIGHT NOW!!!

edit: BTW the munitions nerf is actually 100% down to 80% not 66 to 80

edit again: Yes I think the Kubel supposed to be down to 35 now. They probably made a typo. I think they are showing which kubel changes actually have been reverted so we have to look at the first value instead of the second one
25 Sep 2014, 17:14 PM
#3
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

changelog is wrong. it was buffed from 35 to 40 range last patch. SO i think it has 35 range now.
25 Sep 2014, 17:15 PM
#4
avatar of theblitz6794

Posts: 395

changelog is wrong. it was buffed from 35 to 40 range last patch. SO i think it has 35 range now.

Interesting. Obviously its wrong with the OKW munition
25 Sep 2014, 17:16 PM
#5
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

If I'm reading this right it means that they've just reverted the previous buffs? So now it's the old kubel again. I'm not really sure.
25 Sep 2014, 17:18 PM
#6
avatar of HappyPhace

Posts: 309

Patch notes, also a challenge and new frontier for relic
1 of 2 Relic postsRelic 25 Sep 2014, 17:20 PM
#7
avatar of Noun

Posts: 454 | Subs: 9

Notes have been updated.
25 Sep 2014, 17:20 PM
#8
avatar of theblitz6794

Posts: 395

Patch notes redux

Update for September 24th, 2014

In our previous updates we attempted to make balance adjustments specifically targeted at the OKW to solve certain problems that the community has been reporting.

As military strategist Carl von Clausewitz said, “No campaign plan survives first contact with the enemy.” These changes had several positive results, but also raised new issues. Feedback from the community caused us to examine the data that we’ve been collecting again, pulling additional stats and have decided to reverse some of these changes.

We will continue to work to address the original issues raised by the community, but feel strongly that undoing these changes now is the best for current balance in Company of Heroes 2. We appreciate the feedback that everyone has given, and will continue to listen to and consider your views.

Units and Abilities
Our intent with changes to units or abilities focuses on broadening the variation in tactics and strategies, while reducing the potential for undesirable or uninteresting gameplay.

Kubelwagen
Population from 6 to 4
Mid accuracy from 0.5 to 0.55
Far accuracy from 0.16 to 0.35
Rate of fire from 12 to 8
Moving accuracy from 0.75 to 0.5
Moving burst multiplier from 0.5 to 0.1
Moving cooldown multiplier from 0.25 to 0.125
Nearby suppression multiplier from 0.75 to 0.6
Nearby suppression radius from 12 to 10
Suppression from 0.0053 to 0.008
OKW Economy
The previous increase in munition rate for the OKW significantly increased their potency within 3v3 and 4v4 environments to a point where it became problematic. This compounded a number of issues which resulted in the faction significantly over performing relative to its counter parts. Until we are better able to identify and resolve those compounding factors, we are going to revert the munition change to a lower value.

Resources
Munition rate from 100% to 80%
25 Sep 2014, 17:20 PM
#9
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Kubel notes have changed

Kubelwagen
Population from 6 to 4
Mid accuracy from 0.5 to 0.55
Far accuracy from 0.16 to 0.35
Rate of fire from 12 to 8
Moving accuracy from 0.75 to 0.5
Moving burst multiplier from 0.5 to 0.1
Moving cooldown multiplier from 0.25 to 0.125
Nearby suppression multiplier from 0.75 to 0.6
Nearby suppression radius from 12 to 10
Suppression from 0.0053 to 0.008
25 Sep 2014, 17:20 PM
#10
avatar of Ginnungagap

Posts: 324 | Subs: 2

I think the Kübel changes apply to the Kübel before it got buffed, which means:

Population cost from 4 to 6
Mid accuracy from 0.55 to 0.5
Far accuracy from 0.35 to 0.16
Rate of fire from 8 to 12
Moving accuracy from 0.5 to 0.75
Moving burst multiplier from 0.1 to 0.5
Moving cooldown multiplier from 0.125 to 0.25
Range from 35 to 40
Mid range distance from 20 to 25
Far range distance from 35 to 40
Nearby suppression multiplier from 0.6 to 0.75
Nearby suppression radius from 10 to 12
Suppression from 0.008 to 0.0053
Firing arc from 45 degrees to 30 degrees
25 Sep 2014, 17:22 PM
#11
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

So the range remains unchanged, it is now slightly more accurate while stationary (deadly), it has a lower ROF and is slightly less accurate on the move, and suppresses a little slower? Am I interpreting that correctly?

Also, does suppression radius = cone of fire?
25 Sep 2014, 17:22 PM
#12
avatar of theblitz6794

Posts: 395

Well I'm just as confused as shit now

Is is nerfed? Is it nerfed enough to make USF viable?
25 Sep 2014, 17:24 PM
#13
avatar of Burts

Posts: 1702

Did they fix the zis-3 and m-42 at guns accidentaly receiving 25% more damage?
25 Sep 2014, 17:26 PM
#14
avatar of Aerohank

Posts: 2693 | Subs: 1

Also, does suppression radius = cone of fire?


No, it's the Area of Effect radius if the suppression.
25 Sep 2014, 17:26 PM
#15
avatar of Abdul

Posts: 896

Those are the Sep 9 changes:

Population cost from 4 to 6
Mid accuracy from 0.55 to 0.5
Far accuracy from 0.35 to 0.16
Rate of fire from 8 to 12
Moving accuracy from 0.5 to 0.75
Moving burst multiplier from 0.1 to 0.5
Moving cooldown multiplier from 0.125 to 0.25
Range from 35 to 40
Mid range distance from 20 to 25
Far range distance from 35 to 40

Nearby suppression multiplier from 0.6 to 0.75
Nearby suppression radius from 10 to 12
Suppression from 0.008 to 0.0053
Firing arc from 45 degrees to 30 degrees



and those are the Sep 25 changes

Population from 6 to 4
Mid accuracy from 0.5 to 0.55
Far accuracy from 0.16 to 0.35
Rate of fire from 12 to 8
Moving accuracy from 0.75 to 0.5
Moving burst multiplier from 0.5 to 0.1
Moving cooldown multiplier from 0.25 to 0.125
Nearby suppression multiplier from 0.75 to 0.6
Nearby suppression radius from 12 to 10
Suppression from 0.0053 to 0.008



The items in red were not reverted, so it seems everything was reverted back to pre Sep 9 stats except the range increase and the firing arch decrease.
25 Sep 2014, 17:41 PM
#16
avatar of tengen

Posts: 432

I have taken the liberty of editing the first thread with PQ's actual updated post and not the old one that caused some confusion.

So tentatively, the Kubel:

  • Is useless on the move again
  • Lost ~33% close DPS
  • Lost ~25% medium DPS
  • Gained ~45% far DPS
  • Suppresses marginally more (~1%)


    If I'm reading some stats correctly, otherwise Milkacow pls halp.
25 Sep 2014, 17:44 PM
#17
avatar of Abdul

Posts: 896

how is it that it:

jump backJump back to quoted post25 Sep 2014, 17:41 PMtengen

  • Lost ~33% close DPS


and

jump backJump back to quoted post25 Sep 2014, 17:41 PMtengen
  • Gained ~45% close DPS
25 Sep 2014, 17:44 PM
#18
avatar of Kronosaur0s

Posts: 1701

Omg only the kubel needed tweaking.


-Resources

Munition rate from 100% to 80%




25 Sep 2014, 17:50 PM
#19
avatar of Kallipolan

Posts: 196

Good change. As others have pointed out, this is almost a straight revert from the previous patch (the one that made Kubel OP). I think this should pretty much address the issues USF were having; now you can better flank the Kubel because the unit being focused isn't just immediately shredded and pinned. For those who aren't quite clear on the mechanics, suppression is heavily linked to rate of fire (if I understand the mechanics correctly). Therefore, the buff to suppression is balanced out by the RoF nerf, which also affects damage a lot.

Munitions change is also probably fair. The buff from 66% to 100% a while ago was a litte too 'un-cautious,' and the result was that OKW basically had all the munitions they needed, and never really had to make the trade-offs that Ostheer and USF make (more grenades vs. weapon upgrades vs. off-map arty, for example.)
25 Sep 2014, 17:50 PM
#20
avatar of 5trategos

Posts: 449

Omg only the kubel needed tweaking.

-Resources

Munition rate from 100% to 80%


Volks+shrek spam was getting out of hand.

Mind you, it can still be done, it's just that now there should be some setback to it.
1 user is browsing this thread: 1 guest

Livestreams

unknown 31
New Zealand 30
Russian Federation 30
unknown 5

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

588 users are online: 588 guests
1 post in the last 24h
8 posts in the last week
26 posts in the last month
Registered members: 48790
Welcome our newest member, aneyachennai
Most online: 2043 users on 29 Oct 2023, 01:04 AM