Let's see the next patch, they're probably thinking hard on it at this time!
![:lolol: :lolol:](/images/Smileys/sHa_dielaughing.gif)
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Let's see the next patch, they're probably thinking hard on it at this time!
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A big problem with OKW being so strong is that it outshines Ostheer to the point that when people shout: "AXIS IS OP" they actually mean OKW.
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Correction: They mean OKW and also the Tiger Ace / Elite Troops in general.
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My experience in 2v2 with OKW is a strong opening, then a weak midgame followed by a strong late game. The lack of mediums really hurts the mid-game.
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With OKW you cannot overextend by capping teritory the way you can do it while playing with allied.Yes, you certailnly can, because those sturmpios can shred those cons 1v1 if encountered. And if something went wrong, you just can retreat and it won't be that punishing, because there are forward base truck nearby.
A vehicle loss for OKW is hugely punnishing compared to an allied vehicle loss.So you have to be extra-carefull with your light or heavy vehicles, and tides can turn verry quickly.
If you wiped 2+ squads of cons for instance, this is not so punnishing for a soviet player. All my soviet games showed me that punishment for squad loss is somewhat low.
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My experience in 2v2 with OKW is a strong opening, then a weak midgame followed by a strong end game. The lack of mediums really hurts the mid-game.
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Well I am indeed curious how OKW will look if/after suggestions on this site would be implemented.
Let's summarize:
1. Nurf JLIs;
2. Nurf kubel;
3. Make OKW pay for their light weapons upgrades (as lmg for instance);
4. Increase fuel costs for truck deployement (aka tear progressing);
5. Bring back OKW to 66% amo income;
6. Nurf Fallschirms;
7. Nurf Puma (hey, it's too god, wtf?!);
8. Nurf KT;
9. Nurf JagdTiger
I am realy curious how much cheesee will become to fight against it. It will probably be an allied tank fest with tens of tanks chasing infantry as rabbits, but I want to see that. And OKW will have then probably 5 players. Meaning top 5 which will still be able to win 50% of their engagements.
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- Headquarters FLAK (It's f*cking OP with it's range, suppression, damage to medium tanks(!!!!))
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