Kubel vs Bazooka rush
Posts: 444
It takes 4 bazooka shots to kill a kubel tell me how the hell is that possible that thing is no glass canon anymore. if i rush a Dodge 1 panzer shreck would instantly bring it to 10# health with engie critical.
Relic shoudl add 10Fuel for this damn Kubel troll wagon
Posts: 1248
Posts: 239
Posts: 818
Use them on vehicles like the king tiger as bazookas with their low damage and accuracy will never hit consistently or hard vs agile vehicles such as the kubel or the puma.
The Puma obviously being an anti infantry vehicle with its vet 1 snipe ability is a usual follow to the kubel and therefore bazookas make no sense vs this strategy and could never be effective.
I recommend not relying on your elite infantry in the early game and bunker spamming with builder units to stop this powerhouse vehicle. You must prepare to survive the early game so you can stand a chance with your inferior mid and late game.
Posts: 934
Bazookas are obviously the counter to heavy vehicles, not light ones like the kubel.
Use them on vehicles like the king tiger as bazookas with their low damage and accuracy will never hit consistently or hard vs agile vehicles such as the kubel or the puma.
The Puma obviously being an anti infantry vehicle with its vet 1 snipe ability is a usual follow to the kubel and therefore bazookas make no sense vs this strategy and could never be effective.
I recommend not relying on your elite infantry in the early game and bunker spamming with builder units to stop this powerhouse vehicle. You must prepare to survive the early game so you can stand a chance with your inferior mid and late game.
lmao. The funny thing is this is actually my mentality now
Posts: 395
But so is the whole fucking USF faction
Posts: 444
But still guys did any one figure out a way to counter 2 Kubel openings its annoying you cant flank you are denied fuel and map control if you split your forces Strummis will eat you up.
I did have some luck rushing out a flghting position and trying to not loose many units it did save me some manpower loss but as soon as puma came out i had no response
Posts: 1970 | Subs: 5
Posts: 1595 | Subs: 2
Posts: 10
1. Rework it. (Glass canon)
2. Move it to tier 2 (Medic truck), by the time it comes you may already have enough troops or research to deal with it.
3. Make it cost fuel, maybe somewhere between 5-20.
4. Delete it (lol)
OKW are the only ones who don't need to spend fuel to get a way of suppression.
Wehrmacht -> Tier 1
Soviets -> Tier 2
USF -> Tier 1
Posts: 239
OKW are the only ones who don't need to spend fuel to get a way of suppression.
Wehrmacht -> Tier 1
Soviets -> Tier 2
USF -> Tier 1
To be fair, both Wehr and Soviets start with enough fuel to get the appropriate building right away.
For whatever reason, USF gets the most expensive MG that is also locked behind a fuel wall. Add on that getting LT for MGs generally means you're going to skip Captain, you won't have AT guns and MGs together unless you go Airborne (or went Rifle company and skip Major)
Posts: 444
I recommend doing whatever strategy you want. The fact is no matter what you do it probably won't work, so why waste mental effort trying to find some counter? Fighting OKW as USF starts out very hard and then gets worse.
i also tried to rush zook out with a Dodge and break their lock and ran right in the middle searching for there support truck but dint have enough fire power to finish it before the kubels caught up
USF is pro only faction against OKW till they fix Troll wagon casual players like me cant win against forget winning its not even fun to play, i give up.
Posts: 246
For whatever reason, USF gets the most expensive MG that is also locked behind a fuel wall.
The performance of riflemen compared to other early infantry is the reason.
Posts: 1153 | Subs: 1
The performance of riflemen compared to other early infantry is the reason.
Riflemen being 280 mp and the best vanilla, core infantry, has nothing to do with the 280 mp MG.
If my MG is going to be 280 mp I want 6 men on it like the soviet maxim.
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