Login

russian armor

@relic: new grenade bug

17 Sep 2014, 20:17 PM
#1
avatar of Abdul

Posts: 896

There is a new bug where if a grenade is ordered to be thrown on any target within grenade range it would force the unit to stop before throwing the grenade.

Prior to the last patch (sep 9/10) it was possible to order throw a grenade on the move. The way to do it is to order your unit to move past the target unit and as soon as that unit is in grenade range order a grenade to be thrown at it. Your unit will not stop and only 1 solider would trail behind the rest of the squad to throw the grenade and then continue on.

Now grenades on the move are not possible and ordering a grenade is like ordering your unit to stop. Note the video is recorded in game and you can see clearly where I ordered my unit to move and how it stops the second I order it to throw the grenade, even though the target is within grenade range.



PS. thanks to Dizilluzion for his help in testing this.
17 Sep 2014, 20:23 PM
#2
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

jump backJump back to quoted post17 Sep 2014, 20:17 PMAbdul
There is a new bug where if a grenade is ordered to be thrown on any target within grenade range it would force the unit to stop before throwing the grenade.

Prior to the last patch (sep 9/10) it was possible to order throw a grenade on the move. The way to do it is to order your unit to move past the target unit and as soon as that unit is in grenade range order a grenade to be thrown at it. Your unit will not stop and only 1 solider would trail behind the rest of the squad to throw the grenade and then continue on.

Now grenades on the move are not possible and ordering a grenade is like ordering your unit to stop. Note the video is recorded in game and you can see clearly where I ordered my unit to move and how it stops the second I order it to throw the grenade, even though the target is within grenade range.



PS. thanks to Dizilluzion for his help in testing this.


Yeah I've noticed this right away, it telegraphs your grenades so god damn hard. Is this intended or not?
17 Sep 2014, 20:25 PM
#3
avatar of Abdul

Posts: 896



Yeah I've noticed this right away, it telegraphs your grenades so god damn hard. Is this intended or not?


the lesser evil would be that it is a bug.... lets hope
17 Sep 2014, 20:48 PM
#4
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Update for September 9th, 2014

The following updates to Opponent AI were not included in the notes for Tuesday's update. We apologize for the omission. Those notes have now been updated.
AI squads now move to ability max range before starting an ability. This prevents the AI from throwing grenades at the position the target was at when it started moving to ability range.


related?
17 Sep 2014, 20:54 PM
#5
avatar of The amazing Chandler

Posts: 1355

I had this also today in my games. I thought it was strange. Please Relic...fix it!
17 Sep 2014, 21:57 PM
#6
avatar of Greeb

Posts: 971

Yeah, it makes grenades too highly predictable while your troops take casualties by standing in the open.
18 Sep 2014, 03:20 AM
#7
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Maybe they want you to sacrifice DPS for the chance of wiping 2-3 models of a squad? I'd be nice to get this clarified by a Relic dev.
18 Sep 2014, 03:25 AM
#8
avatar of TNrg

Posts: 640

Maybe they want you to sacrifice DPS for the chance of wiping 2-3 models of a squad? I'd be nice to get this clarified by a Relic dev.


That would make a good excuse for a bug ^^ Even the original grenade bug has been there since release.
18 Sep 2014, 03:27 AM
#9
avatar of braciszek

Posts: 2053

This is not a bug, i thought i read something relating to this in the patch notes. Squads stop to throw grenades now.

Or i lied and some change in squad AI has caused this as a byproduct.
18 Sep 2014, 07:13 AM
#10
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I doubt it is intended since Pquimsieh said in a stream that he hated abilities that made units stop moving in order to use them. This was in a Alpha stream showing of the Sherman smoke canisters that ironically do force shermans to stop moving now.
18 Sep 2014, 15:30 PM
#11
avatar of Abdul

Posts: 896

It would be good to get a response from relic.
18 Sep 2014, 21:49 PM
#12
avatar of Bulgakov

Posts: 987

Is it a bug? I know it's a change but it might not be a bug.

Most units would not benefit from being able to continue to move while throwing a grenade. Only shocks and they're goddamn strong anyway. When they keep moving and throw a grenade, it's very hard to see the animation and know you should move.

I say keep it this way.
1 Oct 2014, 12:41 PM
#13
avatar of The amazing Chandler

Posts: 1355

Bulgakov, you are so wrong. Of curse it can benefit other units (all of them) because they still can walk to cover insted of stoping in red cover to throw the grenade. Please think befor you write something like that!
1 Oct 2014, 12:47 PM
#14
avatar of StephennJF

Posts: 934

Yeah, I don't like this change.

Just being able to throw a grenade and continue moving has a much better flow.
2 Oct 2014, 20:13 PM
#15
avatar of Abdul

Posts: 896

See this is one of the topics that relic should reply to, but they don't. Where is the improved communication? Don't we deserve to know if this an intended change, and if not weather it's being looked at?
2 Oct 2014, 20:16 PM
#16
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

I doubt it. I'm pretty sure it was an unintended change to ALL abilities. The sherman smoke no longer works on the move, m8a1 barrage, etc etc.

But hey at least the AI is better now or something :D
3 Nov 2014, 12:33 PM
#17
avatar of The amazing Chandler

Posts: 1355

This is still not fixed and i am wondering, is this now intended (because of the cover grenades are more powerful) or will it be fixed soon?

Relic, Cynthia?
3 Nov 2014, 12:45 PM
#18
avatar of JohnnyB

Posts: 2396 | Subs: 1

I don't think it's a bug. I think it was intended, and with the current cover system it also might be required. Grenades can squad whipe easier now, and I don't think this is right. So the compensation is: a little more warning. Bug or not, I actually think it's allright.
3 Nov 2014, 12:49 PM
#19
avatar of tuvok
Benefactor 115

Posts: 786

relic fix ittt
3 Nov 2014, 14:00 PM
#20
avatar of The amazing Chandler

Posts: 1355

I don't think it's a bug. I think it was intended, and with the current cover system it also might be required. Grenades can squad whipe easier now, and I don't think this is right. So the compensation is: a little more warning. Bug or not, I actually think it's allright.


I would love to hear it from a Dev please so we know for sure!
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

579 users are online: 579 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49183
Welcome our newest member, pawcoeq85
Most online: 2043 users on 29 Oct 2023, 01:04 AM