- Paratroopers have a ability that once activated, makes them more efficient in combat but they receive more damage? What is going on exactly when this ability is active? It feels a lot like 'For Mother Russia'.
For 10 seconds, halves movement speed, increases accuracy by 50%. Increases received accuracy by 50%.
Also if not moving multiplies burst duration by 2.5 (increases thompson dps by another 40% or so, does nothing to the two carbines)
- What exactly is going on with the Captain's 'On Me' ability?
All infantry (unfortunately including weapon teams) in radius 45 will start moving to the location where captain was when ability triggered.
All units affected are immune to suppression for 4s, and gain 0.8 received accuracy, and 1.2 outgoing accuracy for 8s
- Is it still true that Paratroopers have passive heal at Vet 2? I'm seeing some mixed up threads about it.
Yes, while out of combat, same as high vet volks.
- Lieutenant and Captain do not provide a halo bonus of any sorts, do they?
No, but paratroopers receive some stat bonuses for having them on the field (1.2 accuracy for lieutenant, 0.5 armor for captain). The game only checks that you have the officers in your unit list so not an aura really.