If You show yours...
As soon as I start spamming "Faction/Unit X OP" threads all over the forum, you can have it
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If You show yours...
Posts: 246
I was talking about QueenRatchet123
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My apologies First I thought so, but then I saw it was just below my post...
Posts: 246
There's a thing known as learning curve, and all new players must over come it before they can play decently.
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2day i was playing a 4v4 as OKW. i had to leave because i had a study group member call me. i came back 4minutes later, and we were still winning.
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Permanently Banned
As soon as I start spamming "Faction/Unit X OP" threads all over the forum, you can have it
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This video does highlight three problems, neither of them really with the balance, but mostly perception and information:
- The first is that there is little information or strategies on the factions. Highlighting their strengths and weaknesses and to a degree explaining the ideas behind them. Those exist on CoH2.org, but that is not a source where most people would look for.
- The second is that people complain when they see a problem. Yet in most cases this problem only exists in their heads and instead of trying to tackle it they complain.
- The third is the inability to differ between design and balance. Both of the new factions have compared to the old ones rather extreme unit sets. That means they need to be played different and are probably not that great for new players. This difference in timings (USF HMG not available or later, OKW has HMG only doctrinal) or unit availability (both have no mortar but a light AT/Howitzer/Gun/Mix) might seem bad at first. That's because you are on the receiving end of a timing where the enemy has a better time, while your one ones you feel a bit less pronounced.
Posts: 2280 | Subs: 2
Permanently BannedThis video does highlight three problems, neither of them really with the balance, but mostly perception and information:
- The first is that there is little information or strategies on the factions. Highlighting their strengths and weaknesses and to a degree explaining the ideas behind them. Those exist on CoH2.org, but that is not a source where most people would look for.
- The second is that people complain when they see a problem. Yet in most cases this problem only exists in their heads and instead of trying to tackle it they complain.
- The third is the inability to differ between design and balance. Both of the new factions have compared to the old ones rather extreme unit sets. That means they need to be played different and are probably not that great for new players. This difference in timings (USF HMG not available or later, OKW has HMG only doctrinal) or unit availability (both have no mortar but a light AT/Howitzer/Gun/Mix) might seem bad at first. That's because you are on the receiving end of a timing where the enemy has a better time, while your one ones you feel a bit less pronounced.
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Sorry but that is not true. As a German you have to take heavy care of your units because they die like flies.
If a mate in 2 on 2 goes afk for two times in a row, losing all his units once is a sure gg if the enemies are not total noobs, especially as allies.
Then they should play League of Legends, no offense. It's a very fast game with a gigantic player base. You get to play very fast.
CoH2 as a real time strategy needs some time to learn, but in fact CoH is a very fast one in his genre. Take games like Total War or Men of War. You will have to play for ages until you really understand how things work. CoH is so Arcade that you should know how to play after 10 games more or less. But if you're friends are not willing to try the game why did they even buy it?
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Thats absolutely wrong!!! Especially the fett marked part !!!!
I have other Experiences and 1300 Game Hours!!!
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