Login

russian armor

The Future of the Soviet Faction

11 Sep 2014, 05:07 AM
#1
avatar of NinjaWJ

Posts: 2070

Hello guys it is NinjaWJ, your resident Soviet-only player.

I was very excited hearing about the patch. There were many changes to USA, OKW, and Ostheer. However, there were barely any changes to USSR, so I was very dissappointed.

Does this mean Relic believes Soviets are fine, or does it mean the issues need further time to fix?

Obviously, people are up in arms about maxims, snipers, Isu152, call-ins, penal buff, su76 etc. I am not sure why there is not any official word on the progress of soviet changes. It really is frustrating that barely any work was put in on this patch on addressing these issues.

What do you guys think? Are bigger changes on the way?
11 Sep 2014, 05:13 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Soviet intended playstyle is cheeze into call-ins or loose.

No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.
11 Sep 2014, 05:45 AM
#3
avatar of über alles

Posts: 85

I was soviets only too (mainly 2v2)
I stopped. As it i said before, it's cheese or ... nothing. And cheese means risky game. You can lose everything quickly.
Now my goal is to rape them so bad to make them stop playing soviets too.
When love goes to hate...
11 Sep 2014, 05:59 AM
#4
avatar of JohnnyB

Posts: 2396 | Subs: 1

2 months ago I had like 100 and something axis games on 2v2 AT(arena team) and me and my partner decided to switch for soviets. After 20 games we were 500 places above the place we were able to achieve with Axis.That felt disgtusting when thinking at balance, I have to say that. Then, i was away for a week and my partner reached place 180 on the ladder with soviets on random 2v2. That felt even more disgusting and now we are seriously thinking if we should ever play this faction again.

I honestly think that is the explanation for that "why allways 80% of players are searching to play Axis" whining thing.

Speaking of allied, USF faction is not as cheesee.

So, to answer your question, if we speak of faction viability soviets don't need a change. They can easily win with what they got for longtime in the future. If we speak of how exciting to play is this faction.... well...let's just say that if all factions in COH2 would be like that, this game will loose alot of fans.
11 Sep 2014, 06:01 AM
#5
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

you always get super high ranked if you mostly win your 20 or so first games, its why the top AT leaderboards have so many teams with barely any games played
11 Sep 2014, 06:05 AM
#6
avatar of JohnnyB

Posts: 2396 | Subs: 1

you always get super high ranked if you mostly win your 20 or so first games, its why the top AT leaderboards have so many teams with barely any games played


That's hardly an explanation. Supposing I am on my last 4-5 games. There I should find som opponents that will constantly beat me. Well it didn't happen, which means that this can go on. i exasperate my oponents with that stupid maxim spam. Great strategy, what can I say....
11 Sep 2014, 06:26 AM
#7
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post11 Sep 2014, 05:13 AMKatitof
Soviet intended playstyle is cheeze into call-ins or loose.

No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.
Doesn't that make their design a fail along with USF? USF is all about spamming rifles while Soviet is about cheese to call-ins.
11 Sep 2014, 06:41 AM
#8
avatar of Array
Donator 11

Posts: 609

I suspect we may yet see some Soviet reworking. This patch appears to be about rebalancing existing infantry play and pushing more tactical play styles. W th so many changes it would make sense to bed this in before trying to open up alternate build orders and play styles within factions.

Evidence for this is the absence of alterations for t70 and su76 and possibly the mysterious removal of the received accuracy for weapons teams hinting at further changes to come.
11 Sep 2014, 06:46 AM
#9
avatar of Greeb

Posts: 971

Soviets have no future.
Unless Relic decided to change its design once and for all.

A faction that by design only can acces to half of their core units is codemned to rely in call-ins. And as commanders are the way Relic choose to make money with this game, they always have to be more atractive than the core units.
So you have the Soviet Issue: Scarce and low-appealing units with lots of commanders that must make viable the faction.

Btw, seems that developers hate working with that faction, because is hard to explain the absolute disdain to fix units like T70 or SU76 which they're broken and useless for months.
11 Sep 2014, 12:29 PM
#10
avatar of NinjaWJ

Posts: 2070

A simple price decrease this patch would have helped, but absolutely nohing.

A faction with only halfheir units being used is just terrible design.
11 Sep 2014, 12:40 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Sep 2014, 05:59 AMJohnnyB
2 months ago I had like 100 and something axis games on 2v2 AT(arena team) and me and my partner decided to switch for soviets. After 20 games we were 500 places above the place we were able to achieve with Axis.

That isn't actually anything hard to do, considering the sheer difference of allied to axis players. You had to beat a considerably less players in ladder because just a handful still plays allies.
That felt disgtusting when thinking at player faction balance

Fixed.

You are getting high in ladder quickly, because allied player base is just enough to sustain automatch going.

Ever wondered why you need to wait 10 mins for a game as axis and got instant pops as allies?
11 Sep 2014, 13:04 PM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Since the axis tanks will always have a role of superiority. Needed a little love to the options AT. Improvements with abilities button, ATnade, zis, ram, etc
11 Sep 2014, 13:05 PM
#13
avatar of Unshavenbackman

Posts: 680

jump backJump back to quoted post11 Sep 2014, 05:13 AMKatitof
Soviet intended playstyle is cheeze into call-ins or loose.

No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.


The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.
11 Sep 2014, 13:15 PM
#14
avatar of __deleted__

Posts: 1225



The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.

Meh, I disagree, and I have to echo most of whats been said here. If you cheese, Soviets are noticeably stronger than their opponents, I think few people with any serious competitive playtime will disagree here.
However, If you build your playstyle around what historically made up the bulk of the Soviet army (or the Wehrmacht for that matter), meaning your core inf (Conscripts) and medium/light tanks (T70/T34) supported by a wide range of artillery, you will face an uphill struggle. Therefore, quite unsurprisingly, support weapon-into-op-call-ins play absolutely dominates the current meta, and if you ask me, that not only creates the Imho valid perception that Soviets are a cheese-or-die faction, but also makes for sucky games.

Cheesevan spam (2 patches ago) or Maxim/Sniper spam (last patch, in all likelihood current patch too) is just not entertaining. Conscripts should be more than just that one squad I recrew my support weapons with.
11 Sep 2014, 13:29 PM
#15
avatar of Katitof

Posts: 17914 | Subs: 8



The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.


Can't agree with that.

Lazy, bad balance of base units for vanila armies led to this disparities and they are far from good for the game, because you are forced into few certain BOs or loose. New armies do not suffer this problem as much as all their stock units are viable.

But soviets and wehr? Its simply a bad design, especially in soviet case where you either base your strat on a doctrine or loose the game against equal opponent. You have wrong doctrines? You use by default and only a few are viable.
11 Sep 2014, 14:00 PM
#16
avatar of Australian Magic

Posts: 4630 | Subs: 2

When comapre to the others faction, Soviets have no stock:
AI Infantry (Penals, Cons and Snipers vs Sniper, Gren, PzGrens, Rifleman, Lieutenant, Obersoldaten)
AI Tank (T70 vs Brummbar, Sherman HE, Sturmtiger, Luchs)
AT Infatry (Let's say Cons are AT inf due to AT nades... vs Bazooka, PzGrens/Volks+Schreck)
AT Tank (SU85 vs Jackson, Panther, King Tiger, Sturmiger - again - Jadgpanzer)

When look at stock units, Soviets are the worst faction. None of those (except Snipers) can stand against others factions units.
Even if we include call in inf, Schocks and Guards, they are a way worst than OKW, USF and even Ost basic units.
Only IS2, KV-2 or ISU152 are comparable.
No wonder why we see Maxim or Sniper spam.
Spam spam spam unitl call ins cause stock units suck.

Soviets need to be redesigned. Too many units are useless or too expensive when compare to call in.
11 Sep 2014, 14:01 PM
#17
avatar of Australian Magic

Posts: 4630 | Subs: 2

@ Mods, erase this doubled post :)
11 Sep 2014, 14:09 PM
#18
avatar of NinjaWJ

Posts: 2070

I hope the developers realize this, the boring and annoying style of Soviet play have been the talk of this forum for awhile now.

can anyone tell me why Ost is considered bad as well? looks like they have a pretty natural tech progression except for complaints with T4.

11 Sep 2014, 14:09 PM
#19
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post11 Sep 2014, 12:40 PMKatitof

That isn't actually anything hard to do, considering the sheer difference of allied to axis players. You had to beat a considerably less players in ladder because just a handful still plays allies.

Fixed.

You are getting high in ladder quickly, because allied player base is just enough to sustain automatch going.

Ever wondered why you need to wait 10 mins for a game as axis and got instant pops as allies?


Realy? I doubt it. As germans we have to beat far less players to climb in ladder, if we use a different logic. As soviets however, we should beat a larger number of players to climb in ladder. The truth is somewhere at the middle and it still doesn't favor your point of view.
11 Sep 2014, 14:10 PM
#20
avatar of dasheepeh

Posts: 2115 | Subs: 1

Pro tip : Play other factions too, enjoy the game even more.
1 user is browsing this thread: 1 guest

Livestreams

unknown 56
Germany 41
unknown 27
unknown 22
unknown 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

517 users are online: 517 guests
2 posts in the last 24h
4 posts in the last week
35 posts in the last month
Registered members: 49201
Welcome our newest member, easytripai
Most online: 2043 users on 29 Oct 2023, 01:04 AM