The Future of the Soviet Faction
Posts: 2070
I was very excited hearing about the patch. There were many changes to USA, OKW, and Ostheer. However, there were barely any changes to USSR, so I was very dissappointed.
Does this mean Relic believes Soviets are fine, or does it mean the issues need further time to fix?
Obviously, people are up in arms about maxims, snipers, Isu152, call-ins, penal buff, su76 etc. I am not sure why there is not any official word on the progress of soviet changes. It really is frustrating that barely any work was put in on this patch on addressing these issues.
What do you guys think? Are bigger changes on the way?
Posts: 17914 | Subs: 8
No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.
Posts: 85
I stopped. As it i said before, it's cheese or ... nothing. And cheese means risky game. You can lose everything quickly.
Now my goal is to rape them so bad to make them stop playing soviets too.
When love goes to hate...
Posts: 2396 | Subs: 1
I honestly think that is the explanation for that "why allways 80% of players are searching to play Axis" whining thing.
Speaking of allied, USF faction is not as cheesee.
So, to answer your question, if we speak of faction viability soviets don't need a change. They can easily win with what they got for longtime in the future. If we speak of how exciting to play is this faction.... well...let's just say that if all factions in COH2 would be like that, this game will loose alot of fans.
Posts: 2181
Posts: 2396 | Subs: 1
you always get super high ranked if you mostly win your 20 or so first games, its why the top AT leaderboards have so many teams with barely any games played
That's hardly an explanation. Supposing I am on my last 4-5 games. There I should find som opponents that will constantly beat me. Well it didn't happen, which means that this can go on. i exasperate my oponents with that stupid maxim spam. Great strategy, what can I say....
Posts: 1963 | Subs: 1
Soviet intended playstyle is cheeze into call-ins or loose.Doesn't that make their design a fail along with USF? USF is all about spamming rifles while Soviet is about cheese to call-ins.
No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.
Posts: 609
Evidence for this is the absence of alterations for t70 and su76 and possibly the mysterious removal of the received accuracy for weapons teams hinting at further changes to come.
Posts: 971
Unless Relic decided to change its design once and for all.
A faction that by design only can acces to half of their core units is codemned to rely in call-ins. And as commanders are the way Relic choose to make money with this game, they always have to be more atractive than the core units.
So you have the Soviet Issue: Scarce and low-appealing units with lots of commanders that must make viable the faction.
Btw, seems that developers hate working with that faction, because is hard to explain the absolute disdain to fix units like T70 or SU76 which they're broken and useless for months.
Posts: 2070
A faction with only halfheir units being used is just terrible design.
Posts: 17914 | Subs: 8
2 months ago I had like 100 and something axis games on 2v2 AT(arena team) and me and my partner decided to switch for soviets. After 20 games we were 500 places above the place we were able to achieve with Axis.
That isn't actually anything hard to do, considering the sheer difference of allied to axis players. You had to beat a considerably less players in ladder because just a handful still plays allies.
That felt disgtusting when thinking at player faction balance
Fixed.
You are getting high in ladder quickly, because allied player base is just enough to sustain automatch going.
Ever wondered why you need to wait 10 mins for a game as axis and got instant pops as allies?
Posts: 985 | Subs: 2
Posts: 680
Soviet intended playstyle is cheeze into call-ins or loose.
No other explanation, so people might just as well stop crying about that, because penals and conscripts are clearly not intended to be used in quantities bigger then 1-3 where 3 is already stretching it.
The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.
Posts: 1225
The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.
Meh, I disagree, and I have to echo most of whats been said here. If you cheese, Soviets are noticeably stronger than their opponents, I think few people with any serious competitive playtime will disagree here.
However, If you build your playstyle around what historically made up the bulk of the Soviet army (or the Wehrmacht for that matter), meaning your core inf (Conscripts) and medium/light tanks (T70/T34) supported by a wide range of artillery, you will face an uphill struggle. Therefore, quite unsurprisingly, support weapon-into-op-call-ins play absolutely dominates the current meta, and if you ask me, that not only creates the Imho valid perception that Soviets are a cheese-or-die faction, but also makes for sucky games.
Cheesevan spam (2 patches ago) or Maxim/Sniper spam (last patch, in all likelihood current patch too) is just not entertaining. Conscripts should be more than just that one squad I recrew my support weapons with.
Posts: 17914 | Subs: 8
The idea of soviets being cheesy is cheesy itself. Imo the disparity between the factions is what makes coh2 a great game. If you play soviets - plz use maxims and snipers. If you want strong base-infantry go USF instead.
Can't agree with that.
Lazy, bad balance of base units for vanila armies led to this disparities and they are far from good for the game, because you are forced into few certain BOs or loose. New armies do not suffer this problem as much as all their stock units are viable.
But soviets and wehr? Its simply a bad design, especially in soviet case where you either base your strat on a doctrine or loose the game against equal opponent. You have wrong doctrines? You use by default and only a few are viable.
Posts: 4630 | Subs: 2
AI Infantry (Penals, Cons and Snipers vs Sniper, Gren, PzGrens, Rifleman, Lieutenant, Obersoldaten)
AI Tank (T70 vs Brummbar, Sherman HE, Sturmtiger, Luchs)
AT Infatry (Let's say Cons are AT inf due to AT nades... vs Bazooka, PzGrens/Volks+Schreck)
AT Tank (SU85 vs Jackson, Panther, King Tiger, Sturmiger - again - Jadgpanzer)
When look at stock units, Soviets are the worst faction. None of those (except Snipers) can stand against others factions units.
Even if we include call in inf, Schocks and Guards, they are a way worst than OKW, USF and even Ost basic units.
Only IS2, KV-2 or ISU152 are comparable.
No wonder why we see Maxim or Sniper spam.
Spam spam spam unitl call ins cause stock units suck.
Soviets need to be redesigned. Too many units are useless or too expensive when compare to call in.
Posts: 4630 | Subs: 2
Posts: 2070
can anyone tell me why Ost is considered bad as well? looks like they have a pretty natural tech progression except for complaints with T4.
Posts: 2396 | Subs: 1
That isn't actually anything hard to do, considering the sheer difference of allied to axis players. You had to beat a considerably less players in ladder because just a handful still plays allies.
Fixed.
You are getting high in ladder quickly, because allied player base is just enough to sustain automatch going.
Ever wondered why you need to wait 10 mins for a game as axis and got instant pops as allies?
Realy? I doubt it. As germans we have to beat far less players to climb in ladder, if we use a different logic. As soviets however, we should beat a larger number of players to climb in ladder. The truth is somewhere at the middle and it still doesn't favor your point of view.
Posts: 2115 | Subs: 1
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