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russian armor

Panther Buff

11 Sep 2014, 19:04 PM
#21
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Both panthers get 10% mroe armor and 160 more HP
Vet2: +10% armor +160 HP +40% turret rotation speed
11 Sep 2014, 19:11 PM
#22
avatar of Abdul

Posts: 896


since the update april 24th.not the same vet 2 for panther ,onli 10 % armor buff and 160 more health
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page3


Both panthers get 10% mroe armor and 160 more HP
Vet2: +10% armor +160 HP +40% turret rotation speed


Thanks for the clarification. That means this guide needs updating:

http://www.coh2.org/topic/12778/veterancy-guide
11 Sep 2014, 19:15 PM
#23
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Yeah its in the editing room afaik
11 Sep 2014, 20:11 PM
#24
avatar of Butcher

Posts: 1217

So the new vet 2 Panther is actually less armored?

290 + 30% = 290 + 87 = 377

320 + 10% = 320 + 32 = 352

???
11 Sep 2014, 20:16 PM
#25
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Yes, if you compare it to the old old panther since the panther hasnt had 30% at vet 2 armor since 24th april. It gives 10% more armour + 160 more hp wich is the damage normal tanks do so it can take one more shot
11 Sep 2014, 20:16 PM
#26
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Sep 2014, 20:11 PMButcher
So the new vet 2 Panther is actually less armored?

290 + 30% = 290 + 87 = 377

320 + 10% = 320 + 32 = 352

???


What "new"?
Its been like that for half year now if not more.
11 Sep 2014, 20:58 PM
#27
avatar of groconrs

Posts: 13

jump backJump back to quoted post11 Sep 2014, 20:11 PMButcher
So the new vet 2 Panther is actually less armored?

290 + 30% = 290 + 87 = 377

320 + 10% = 320 + 32 = 352

???

befor 24 th april vet0 270 armor ;960 health vet2 270+30% ;960 health
after 24 th april vet0 270 armor ;800 health vet2 270+10% ;960 health
after 23 june vet0 290 armor ;800 health vet2 290+10% ;960 health
9 september vet0 320 armor ;800 health vet2 320+10% ;960 health
12 Sep 2014, 06:33 AM
#28
avatar of mistermaa

Posts: 31

panther is just OP now in a 2v2. if you face 2 -3 panthers you can leave if your enemy not completely is a noob. because of its big range, superior penetration and good accuracy he will fight every thing from distance. against jacksons or SU 85 he closes in for 2 -3 shots which is enough against a Jackson. with T34/85 you are lost because he just reverses out while firing on you and the 34/85 shells always bounce on is frontplate.

if you have a solution, pls help
12 Sep 2014, 06:43 AM
#29
avatar of Greeb

Posts: 971

if you have a solution, pls help


Solution: ISU-152/IS2.
Don't build another tank. Don't play USF.

Spam them until Relic nerf them to oblivion.
Then play axis or leave the game.
12 Sep 2014, 06:46 AM
#30
avatar of Abdul

Posts: 896


befor 24 th april vet0 270 armor ;960 health vet2 270+30% ;960 health
after 24 th april vet0 270 armor ;800 health vet2 270+10% ;960 health
after 23 june vet0 290 armor ;800 health vet2 290+10% ;960 health
9 september vet0 320 armor ;800 health vet2 320+10% ;960 health


You know I was thinking what would be a good armor value if they fix everything else with the Panther and 270 came to my mind. Looking now at those numbers I dont know why they chose to change it to 290 and then 320. It's like they were not sure how to fix it so they decided to throw more armor on it. Not a solution.

panther is just OP now in a 2v2. if you face 2 -3 panthers you can leave if your enemy not completely is a noob. because of its big range, superior penetration and good accuracy he will fight every thing from distance. against jacksons or SU 85 he closes in for 2 -3 shots which is enough against a Jackson. with T34/85 you are lost because he just reverses out while firing on you and the 34/85 shells always bounce on is frontplate.

if you have a solution, pls help


Yes this is mainly because of its high front armor. Su85 and zis have 200/190/180 penetration so when they fire at the panther from long distance, barley half the shots can penetrate (180/320=56%). On top of that long range accuracy is only 2.5%, so half your shots will miss. In that scenario expect only 1 shot out of 4 to hit and penetrate the panther front armor from long range.
12 Sep 2014, 06:49 AM
#31
avatar of Abdul

Posts: 896

jump backJump back to quoted post12 Sep 2014, 06:43 AMGreeb


Solution: ISU-152/IS2.
Don't build another tank. Don't play USF.

Spam them until Relic nerf them to oblivion.
Then play axis or leave the game.


This is actually happening now. I have mates that do not want to play USF anymore because at start they have to deal with kubel and later they have to deal with panther. In both cases USF has very hard time dealing with those 2 units.
12 Sep 2014, 06:57 AM
#32
avatar of Greeb

Posts: 971

jump backJump back to quoted post12 Sep 2014, 06:49 AMAbdul


This is actually happening now. I have mates that do not want to play USF anymore because at start they have to deal with kubel and later they have to deal with panther. In both cases USF has very hard time dealing with those 2 units.


I wasn't being ironic or sarcastic.
It's the stupid path this game is going.

Relic developers must find to hard to give allied factions proper non-doctrinal infantry and tanks.
Is a pain to struggle always with the worst units in the game until you can call a stupidly OP doctrinal unit in order to win the game.

I'm not talking about balance, because you can still win as soviet or usf. I'm talking about fun.
The game probably is now in its most boring state since launch, at least for soviet players.
We're cornered to use the same 3 units (Maxim, sniper, shocks) and 2 commanders (isu/is2) every single game.
12 Sep 2014, 07:13 AM
#33
avatar of mistermaa

Posts: 31

jump backJump back to quoted post12 Sep 2014, 06:57 AMGreeb


I wasn't being ironic or sarcastic.
It's the stupid path this game is going.

Relic developers must find to hard to give allied factions proper non-doctrinal infantry and tanks.
Is a pain to struggle always with the worst units in the game until you can call a stupidly OP doctrinal unit in order to win the game.

I'm not talking about balance, because you can still win as soviet or usf. I'm talking about fun.
The game probably is now in its most boring state since launch, at least for soviet players.
We're cornered to use the same 3 units (Maxim, sniper, shocks) and 2 commanders (isu/is2) every single game.


that's absolutely true. I do like playing conscripts but atm they are completely useless. you told they right word ...FUN....its just not fun anymore... I am bored of using this IS/ISU doctrines all the time. and its completely stupid that it is just a waste of ressources building a T3 or T4.
Game just suck at the moment...
12 Sep 2014, 11:13 AM
#34
avatar of steel

Posts: 1963 | Subs: 1



that's absolutely true. I do like playing conscripts but atm they are completely useless. you told they right word ...FUN....its just not fun anymore... I am bored of using this IS/ISU doctrines all the time. and its completely stupid that it is just a waste of ressources building a T3 or T4.
Game just suck at the moment...
What do you mean useless? I find them very useful. In fact I stopped using penals in favour of conscripts.
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