The only issue I see with axis in team games is that they have the most and the best AT units.
Is a pain to play against a faction that, except a couple of pure AI units, everything else can do a lot of damage to your vehicles. In teamgames that makes easier for one of the players to spam Elite AI units to cap, push and harass. And each day they got more and more infiltration elite units (Falls, Jeager, Stormtroopers...), which makes the harassing even worse for allies.
I'm tired of seeing OKW players with 3 cheaper panzerschrecks bulletins stacked because he just needs that to fight allied armor until King Tiger/Jadgtiger arrives.
That makes me remember old vCoH times when in teamgames one player spammed just paks+tanks and the other snipers + vet3 Knight Cross Holders.
Allied AT capabilities should increase. USF zooks should be better, and soviets should have anything better than Guards/Cons against vehicles which currently both are pushed out of the meta due to their terrible AI abilities against OKW elite infantry.
reminded me of vcoh ranger bazooka spam.
I agree that allied at should increase. can't say how much for americans, but guards ptrs is awful vs anything above light vehicles (although it can be okay on some lucky flank shots). conscript at nades are also short range.