They made vCOH great, and i'm sure they'll make COH2 great as well. Remember, vCoh didn't start the way it is now - remeber the Shermans smoke/plasma shield?? BUt over time, they listened and fixed it up.
The team who made vcoh with USA and Wehr isn´t there anymore. Coh2 is made by Devs, who were responsible for Opposing fronts and Tales of Valor and lack of player support. I do not wonder why relic doesn´t listen to people now. It has a history of doing so.
Here is the original team now:
http://www.smokingguninc.com/about/
You guys get it wrong, when saying most players complains about coh2 is because they want it to look like vcoh. The way relic is currently planning coh2 is not working as a game (poor visibility, bulletins changing balance as just two examples). Most of the comparisons to vcoh are there, because vcoh succeeded in what they were designing.
Blizzard and cold tech can be cool, but are just badly designed.
I'm just relieved that the tyranny of snipers is finally at an end.
I always wondered why relic didnt implement a penalty for sniper spam. They did it already for Pio blobs.
Changing the way how snipers work isnt the right way imo. Better would have been penalties for sniper blobbing, because thats the initial problem. Maybe a delay for recloak, if used close to each other.