Thoughts on the Kubelwagen
23 Oct 2014, 20:06 PM
#41



Posts: 1970 | Subs: 5
seems fine to me so far. Needs more testing though.
23 Oct 2014, 20:20 PM
#42

Posts: 2396 | Subs: 1
Kubel is fine in Beta. Period.
23 Oct 2014, 20:34 PM
#43



Posts: 10665 | Subs: 9
The Kubel always evinces this song (for me)
:-

23 Oct 2014, 21:01 PM
#44


Posts: 1194 | Subs: 1
I find the kubel to be in a good spot right now. Economically, it no longer provides a net buff to the OKW players' fuel income. It is also now a more interesting unit to micro.
As OKW, I find that I can, with a little bit of effort, have my kubel alive in the lategame as a useful flank-control unit.
As USF and Sov, I have a relatively easy time destroying even a well-microed Kubel, since a little bit of planning goes a long way towards ending it.
I do however believe that the kubel should be exempted from main gun destroyed crits. Its just a bit too much for me seeing a kubel I just ambushed get away after eating two AT nades with a destroyed MG... How does that even make sense?
As OKW, I find that I can, with a little bit of effort, have my kubel alive in the lategame as a useful flank-control unit.
As USF and Sov, I have a relatively easy time destroying even a well-microed Kubel, since a little bit of planning goes a long way towards ending it.
I do however believe that the kubel should be exempted from main gun destroyed crits. Its just a bit too much for me seeing a kubel I just ambushed get away after eating two AT nades with a destroyed MG... How does that even make sense?

23 Oct 2014, 23:14 PM
#45


Posts: 8154 | Subs: 2
It's not a matter of how much they change it's behaviour, more of how well it's counter are now working.
Even with a 5 fuel price, the chance of getting maphack for free is too much to ignore. Kubel is love, kubel is life.
Even with a 5 fuel price, the chance of getting maphack for free is too much to ignore. Kubel is love, kubel is life.
24 Oct 2014, 00:22 AM
#47

Posts: 2053
I find the kubel to be in a good spot right now. Economically, it no longer provides a net buff to the OKW players' fuel income. It is also now a more interesting unit to micro.
As OKW, I find that I can, with a little bit of effort, have my kubel alive in the lategame as a useful flank-control unit.
As USF and Sov, I have a relatively easy time destroying even a well-microed Kubel, since a little bit of planning goes a long way towards ending it.
I do however believe that the kubel should be exempted from main gun destroyed crits. Its just a bit too much for me seeing a kubel I just ambushed get away after eating two AT nades with a destroyed MG... How does that even make sense?
I think any light scout car can suffer this critical where it gets "main gun destroyed" and its HMG bursts into flames as a result... Quadmount m5's suffered this, but still had the ability to shoot, which is hilarious to see 4 burning 50 cals still firing at you. It makes zero sense and does need to be removed... :/
24 Oct 2014, 06:29 AM
#48


Posts: 3548 | Subs: 2
Viento, second post invissed, watch your language or you'll face the consequences.
11 Feb 2018, 19:07 PM
#50

Posts: 7
Kubel seems like a good idea, but after a few minutes into the game, you think "Shit, why didn't I just get an inf squad, it would have some vet by now, instead of that burning wreck of a kubel".
11 Feb 2018, 19:41 PM
#51



Posts: 10665 | Subs: 9
Kubel seems like a good idea, but after a few minutes into the game, you think "Shit, why didn't I just get an inf squad, it would have some vet by now, instead of that burning wreck of a kubel".
It is understandable that you logged into what seems a recent thread. In fact, this thread last functioned properly in October 2014. Please try to look at the date of the last viewable post, before replying,

11 Feb 2018, 19:54 PM
#52

Posts: 255
People actually justifying the old Kubel. Gold.
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