Argentan Crossroads feedback.
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2 +5 munis next to the bases (or making the +10 => +16) wouldn't hurt too much, but i don't know it's justified.
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Indeed, I've been practicing on them a lot and I've gotten used to them, warts and all. They're not perfect but for the sake of competition they should probably stay as they are.
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There is a very weird bug on this map, happened in 2 of my games already. It is your own mines getting detonated out of nothing. Especially I noticed that when placing a mine near south cut off point.
That happend to me once too! I believe I laid a mine in the gap between the 2 hedges at the east side near the strat point, and when I finished it, it instant detonated..
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Bois du Chatalet is another story though... feels very flat and boring. hm. :/
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eg:- the spline width's could be scaled (to match the tracks of the trucks/ Vehicles tire width instead of the vehicle itself ) , The plowed fields (They could be sectored ) - Or , If it was planned as a kitchen garden , some plants would help get the feel , also the splines should idealy merge into the back ground - at parts you can clearly see the background green even after the splines have been placed ..
Then , these are thoughts of just watching the replays of SNF , don't have the WB to look into it in detail , Thus , would apologize to the maker if my remarks are misplaced
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Im honestly a little confused why Tribalbob is working on COH1 maps at all, assuming he has access to the COH2 worldbuilder, I think spare mapping time should be put into COH2 maps. I don't know what his situation is though so maybe he cant use the COH2 worldbuilder in his spare time so hes using COH1 WB instead and hes having fun with it, thats all good.
I also think its a waste of Relics time to use resources to patch COH1 which would take resources away from COH2. Id rather they not patch COH1 which would keep resources focused on the game of the future. Unless its very, very east to patch COH1 of course (historically its not).
So to answer your question, most likely not but that could change.
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All of my energy in COH mapping is currently focused on COH2 concepts, ideas and layouts.
Im honestly a little confused why Tribalbob is working on COH1 maps at all, assuming he has access to the COH2 worldbuilder, I think spare mapping time should be put into COH2 maps. I don't know what his situation is though so maybe he cant use the COH2 worldbuilder in his spare time so hes using COH1 WB instead.
I also think its a waste of Relics time to use resources to patch COH1 which would take resources away from COH2. Id rather they not patch COH1 which would keep resources focused on the game of the future. Unless its very, very east to patch COH1 of course (historically its not).
So to answer your question, most likely not but that could change.
well, he has stated that he can't use the coh2 worldbuilder at home, that he's currently not mapping for coh2, and that he intends to port his semois 2 map for coh2, so suppose those are his motivations.
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