Bazooka-useless?
Posts: 395
Furthermore, even when zooks pen, they do stupidly little damage. I can't justify the munitions cost, yet I am getting owned because a blob will run right in and take out my ATGs, then mass shrek my E8s/Jacksons
Posts: 4630 | Subs: 2
Keep in mind that in late-game this squad will be almost useless. It's for early-mid game.
Posts: 1970 | Subs: 5
Posts: 379
Bazookas are really only for countering light armour - Scout Car, Puma, Kubel, etc. If you are facing medium or heavy armour it's better to get AT guns and tanks.
Posts: 1384
AT gun is of course the better choice, but there are benefits to getting a fast major instead of captain so it really just comes down to how you're constructing your army.
Also rear armour bazookas still do just fine against med tanks. Even heavy tanks with some luck.
They're kind of like Molotovs. Get them when you're in a situation where they'll help you, don't preemptively buy them.
Posts: 210
Ow also vet captain is BOSS,
Posts: 3052 | Subs: 15
I've been experimenting with Pathfinder bazooka ambushes as well.
Posts: 76
Posts: 1384
What about rear echelons? not like they have allot of fire power to lose... and if you have 2 they should form solid AT backline? I don't play US much so let me know
This is typically what I do, if I purchase schrecks.
Posts: 1153 | Subs: 1
I hardly get the Captain anymore, though. I prefer to go Infantry Doctrine/LT tech (for Utility car + HMG(s)) for some nasty AI firepower, and I find that, with 4 rifles, I usually have enough map control/harassment for T4 armor to come out with German armor around the same time.
In team games/2v2 I often back tech to the captain, either for some infantry AT or for one AT gun.
I played a 2v2 on Vaux Farmlands and took out a Tiger Ace with 3 Shermans and a Captain. I lost one Sherman to some Raketenwerfer/PaK 40 fire, but my Captain managed to stick it out a while and landed some damaging rear-armor shots.
Luckily I had just pushed the Grenadiers off of the points they were capping so they couldn't come and faust the shermans.
Late game bazookas can be useful at ambushing medium/heavy armor. With the Captain's sprint ability and the rifles vet AT nade ability, it can help destroy or at least keep the armor off the frontline for a few minutes, and in CoH, time is sometimes all you need to keep that VP up.
Posts: 612
http://www.coh2.org/topic/19920/does-hand-held-at-need-a-slight-buff-in-damage/page/1#post_id177724
Posts: 658
If I were to change anything about Bazookas it would be to lower the cost on them.
Posts: 165
In words:
Against light vehicles up to light tanks (like the P2) it can be a real serious matter for them and if you combinbe two squad with them or 3 zookas the enemy has to take care of this vehicles.
Against mid tanks it another way. Its true that you shouldnt use it as ur main AT against them, BUT if you are walking around with zookas squads it means for the enemy to pay more attention for his tanks, especially when you are flanking him and hitting him into his rear armor. Additionaly to the more micro the enemy has to use, the zooka can also work as a great finisher, if you just appear behind a e.g. close to death P4
Against heavy Tanks its most of the time totally useless, because under heavy tanks we count e.g. the (Jagd-)Tiger and they got a too heavy armor to be penetrated through the front armor and jsut in some cases they get penetrated through the rear armor. Here you need M36 Jacksons or the US AT gun.
But against all types of vehicles it matters that you flank the enemy!
Livestreams
7 | |||||
842 | |||||
17 | |||||
6 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.595215.735+10
- 3.34957.860+14
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
37 posts in the last month
Welcome our newest member, dreilandechode
Most online: 2043 users on 29 Oct 2023, 01:04 AM