500 ammo + Scavenger = gg
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
Just a tip
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
![avatar of ilGetUSomDay](/uploads/avatar/10173.jpg?updated=1405524002)
Posts: 612
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
I found it out incidentally because I have the AI baselocked
![avatar of 89456132](/images/avatars/kv1.png?updated=1395697056)
Posts: 211
![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
Posts: 1144 | Subs: 7
Just out of curiosity, could someone describe or post a screenshot of the artillery radius as you're selecting it?
its slightly bigger than the US base
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
Buildings should not be invincible, just secure from infantry pushes. These stupid "Shoot down all planes, rotate 360 degrees, do light AV damage enough to scare anything that isn't a medium tank and no artillery zones" are casual as fuck.
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
Just out of curiosity, could someone describe or post a screenshot of the artillery radius as you're selecting it?
Really, really big
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
i have a good feeling that this was a rage thread. If he had 500 ammo he probably wasnt spamming mines like other 1v1 players.
I doubt you will even need 500+ ammo. Unless it is fixed, the scavenger doctrinal artillery is still self-repeating without costing ammo after the first strike. Unless you fully repair your base in between, the repeating strikes will clear out the US base.
In any case, even if it was a rage thread, it would totally legit. The scavenger doctrine doesn't have other ammo consuming abilities, and the surprise grenades are basically free. It's not that hard to save up lots of ammo in the late game with this doctrine because there aren't that many things to spend the ammo on at this stage of the game.
For the sake of balance, this arty should not be usable on base sectors.
![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 2819
Also with howitzers / b4's / ...
It's so easy to barrage when the enemy is retreating, he just can't do anything if you time the barrage.
Also, incendiary on the base when retreating is a pain.
Support weapons will automatically set their selves up after retreating, and while dancing in the fire, that's not cool.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
Support weapons will automatically set their selves up after retreating, and while dancing in the fire, that's not cool.
Only maxims, DHKS, 120mm mortars and the pupchen will do that. And the PAK40 if you managed to get them to retreat using propaganda artillery. So most axis support weapons won't set up in the flames.
![avatar of symbolsix](/images/no_av.png)
Posts: 71
Only maxims, DHKS, 120mm mortars and the pupchen will do that. And the PAK40 if you managed to get them to retreat using propaganda artillery. So most axis support weapons won't set up in the flames.
"Only", he says...
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
"Only", he says...
Yes. I said "Only". Out of the 4 support weapons that auto set up, only 1 is axis...
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
This could very well be a viable strategy in a 4v4 with some OKH trucks and caches
I'm not sure, you could blow up someones base, but that won't instantly win the game like in 1v1.
![avatar of Spielführer](/uploads/avatar/10798.png?updated=1658780050)
Posts: 320
![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
Posts: 1144 | Subs: 7
I doubt you will even need 500+ ammo. Unless it is fixed, the scavenger doctrinal artillery is still self-repeating without costing ammo after the first strike. Unless you fully repair your base in between, the repeating strikes will clear out the US base.
In any case, even if it was a rage thread, it would totally legit. The scavenger doctrine doesn't have other ammo consuming abilities, and the surprise grenades are basically free. It's not that hard to save up lots of ammo in the late game with this doctrine because there aren't that many things to spend the ammo on at this stage of the game.
For the sake of balance, this arty should not be usable on base sectors.
actually you need 600-700 ammo stored up to guarantee a base wipe. ~500 will destroy around 2 buildings.
also they fixed the repeating arty bug. havent seen it in many uses of the arty.
![avatar of siLLy](/uploads/avatar/11533.jpg?updated=1406912490)
Posts: 8
He hadn't used muni up to that point as far as I could see, just spammed falls to stall and try to hold any sort of map control. He transferred any fuel to muni to afford the arty.
Imo I suppose. It's a lame way to win after an opponent gets outplayed. Probably just not allow it to be used on a base as suggested and the issue is resolved
![:) :)](/images/Smileys/smile.gif)
![avatar of General buttwhip](/images/no_av.png)
Posts: 2
Was messing around with US BOs in 1v1 last night and actually had this done to me on Kholodny. He ran 2 pumas at me and 1 of em managed to limp into my base and ended the game via arty.
He hadn't used muni up to that point as far as I could see, just spammed falls to stall and try to hold any sort of map control. He transferred any fuel to muni to afford the arty.
Imo I suppose. It's a lame way to win after an opponent gets outplayed. Probably just not allow it to be used on a base as suggested and the issue is resolved
Can i see the replay of what he did, because i'm seriously interested in the Scavenge Doctrine
![:D :D](/images/Smileys/biggrin.gif)
Posts: 467
Was messing around with US BOs in 1v1 last night and actually had this done to me on Kholodny. He ran 2 pumas at me and 1 of em managed to limp into my base and ended the game via arty.
He hadn't used muni up to that point as far as I could see, just spammed falls to stall and try to hold any sort of map control. He transferred any fuel to muni to afford the arty.
Imo I suppose. It's a lame way to win after an opponent gets outplayed. Probably just not allow it to be used on a base as suggested and the issue is resolved
Falls with scavenge doctrine?? Maybe you mean JLI
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