UPDATE:
- Have made the bottom of the map more accessible and open now to promote flanking
- Fuel points close to each base have been made more accessible to promote cut-off play
-turned top +16 muni into 2 +5 munis
-turned +5 munis close to each base into + 10 Munis
-numerous hedgerows removed to allow right side of map to be more open, heavy cover wall added to northern entrance of eastern base
Download (1.2): http://www.coh2.org/file/986/brecourt-1-2.zip
TACMAP:







As always play testing is welcomed as is feedback. I am thinking of adding in a second road going through the centre of the map to promote vehicle play. This is planned for 1.2.
Let me know what you think. Nice one