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A New Variable in Balance

Am I correct?
Option Distribution Votes
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14%
21%
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Total votes: 29
Vote VOTE! Vote ABSTAIN
16 Jul 2014, 09:54 AM
#1
avatar of theblitz6794

Posts: 395

Guys, this is simple

Germans are harder to play than Allies. So at most levels of the game, the Allies win. But the Germans are also more rewarding. So at the top levels of the game, the Germans win

Ostheer is hardest to play. USA the easiest. Soviet is easier than OKW.

It's impossible to get the balance right because the balance must incorporate difficulty of playing the factions

Ostheer rely on synergyms between units and weapon teams. Requires a lot of skill to pull off, but it's more rewarding.

USA is straightforward but the play lacks any depth.

Soviets are fairly well balanced

OKW have 2 linear ways to play, and they're both very similar. You truck down and defend until tanks. If you can pull one off, you win. If you can't, you lose.
17 Jul 2014, 00:08 AM
#2
avatar of theblitz6794

Posts: 395

I remember this was a long heated debate in the early days of vCoH. The USA was easier but the Wehr was more rewarding. Making them balanced meant USA won at the top level all the time.

Balancing the difficulty of playing the faction lead to Wehr winning all the time at the top
17 Jul 2014, 00:49 AM
#3
avatar of CieZ

Posts: 1468 | Subs: 4

Assuming perfect play in 1v1, Ostheer is probably the strongest faction because of how crazy good their weapon teams are and how amazingly their grens scale. Plus the tiger... jeez the tiger.

Interestingly enough in 2v2 allies are probably strongest assuming perfect play.
17 Jul 2014, 13:24 PM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

I think the biggest variable in balance is commader choice.

For instance. 1v1 USF vs Ostheer is favored toward USF. Unless the ostheer uses mechanized support. This doctrine pretty much pisses all over the USF, hardcountering them at every stage of the game past the 6 minute mark.

OKW vs Soviets might be a little bit in favor of the soviets. If the soviets use one of the handful of powerful doctrines. A game where the soviet goes for say, reserve army doctrine, and the OKW goes for Breakthrough tactics, is not Soviet favored at all. In fact it's the other way around in that case as OKW infantry makes soviet basic infantry look like a joke and without soviet call in tanks and mark target ability, OKW has no problem going head to head in the armor war.

The strength differences in doctrines make the game incredibly stale, predictable, and imbalanced.
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