Fighting Games

Posts: 172


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http://twitch.tv/teamsp00ky


Posts: 1708 | Subs: 2


Posts: 1708 | Subs: 2

Posts: 172
If it wasn't for my utter incompetence at Arc Systems-fighters I'd be all over that thing. Then again, I haven't tried BlazBlue or Persona, both of which supposedly have some of the best tutorials out there, so maybe I could learn them.


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Posts: 486


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Posts: 486


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https://www.dropbox.com/s/xtvgs7y6727lpmj/GGXrd.mp4
Download it for best results!

Posts: 172
Thank god for the autocombos, though. Means I can put at least one of these things on hold and focus on movement first.
edit: okay, after a set with some friends yesterday I learned quite a lot about the movement system. And holy crap, the amount of options you have is amazing. Now I just have to learn some BnBs and I'm all set.
Probably gonna main


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Posts: 172
Well, almost.


Posts: 1708 | Subs: 2

Posts: 172
Shame it's only for PSN at the moment. On the other hand, it got me thinking about the f2p-model on fighters(which they seem to be experimenting with now), because it very well might work. A model where a certain number of fighters are unlocked to start and new are added later for a fee, and pay for cosmetic stuff. I'd definitely prefer the "all fighters for free" to "weekly rotations, but you can buy your mains"-model, though, but even that could work. Also, no leveling bullshit.

edit: and in other unrelated news, according to this thread it appears that King of Fighters 13 is close to be released on Steam. I'm not sure if it's true, but I sure as hell hope it is true, because I've been drooling all over this game lately and really, really want to play it(and hopefully the netcode gets improved).


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Posts: 172
And presumably high in that video.


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XBL: IpKaiFung
PSN: IpKaiFung

Posts: 14
CEO was some good shit last night
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