Login

russian armor

New ideal for USF Tier units !

9 Jul 2014, 11:24 AM
#1
avatar of Kyle

Posts: 322

Hello hello. I came across a topic in COH2 balance and came up with this. I think it could change the way USF is playing atm. Anybody want to share you ideals ?

This is my ideal to make US player to be more tactical in gameplay.

Tier 1 : Rear Echelon / Rifleman/ Pack Howie

- No more Ambulance. This means that USF can't just go tier 2, fast LT and then tier 4 with Major and having a mobile retreat point that let them healing + reinforce + AA halftrack to fucked you up

- A Pack Howie will let USF to have some arty firepower at the begining of the game like Soviet/OKW.


This will make USF play style to be more tactical then just rifleman spam. Consider that Pack howie cost is 480manpower, USF can either choose to go the old way ( spamming Rifleman ) or having a Pack howie to clear out enemy mortar/ MG or Bunker.



Tier 2: M20 Utility Car / Ambulance / AT gun

- This tier acting as a support for Rifleman.

- Lt having 1 BAR + Thompson will improve the anti-infantry power for USF.

- With M20 Utility car, you can scout and plant anti-tank on the fields.

- Ambulance let Rifleman to be heal/ reinfore from the field

- AT gun to deal with tanks.


Choosing to go tier 2, USF players have the units he need to support Rifleman but also no unit got heavy firepower like the stuart/ AA Halftrack to break the front line. USF will have to depend on their Rifleman to open the way and those Tier 2 units are there just to support them only.


Tier 3: Stuart / AA Halftrack / MG


- This tier let the USF got the early firepower he need.

- Captain got 2 Bazooka will improve the anti-tank fire power for USF

- .50cal HMG Team to defend territory.

- AA Halftrack will be the anti - infantry/ light vehicles. Later in game they can just turn into AA mode to kill enemy planes.

- Stuart can deal with infantry but also better against light - vehicles ( Thanks to his ability, make him still useful in late game )



Choosing to go tier 3, USF will have the heavy fire power he need to create a opening or deal massive damage against enemy infantry and light vehicles ( using AA half-track, Stuart ) and to lock down area using the .50cal HMG team.

But also he will have to accept the risk that Rifleman will need to fully retreat back to base to get reinforcement and no healing power from the Ambulance. Also, Stuart and AA Half-track can only deal with light vehicles only so he doesn't have any true anti-tank against enemy medium or heavy tanks.





The reason why I come up with this:


Having Pack Howie as tier 1 will let the Rifleman to have a more tactical way of playing.
-------------------------------------------------

If USF going tier 2 and 4, they will have the ability to make a mobile retreat point on the map thanks to Major + ambulance and have a solid defend and scout the map in early game ( M20 + AT gun ) .

The punishment for that is no heavy firepower units in early game.
-------------------------------------------------

If USF going tier 3 and 4, they will have heavy firepower at first but will suffer a lot if they lost any of those unit ( AA halftrack , stuart ).

Also, they don't have any anti-tank weapon as AT gun meaning they will have to depend on tier 4 to deal with tanks and this could be tricky if enemy got your fuels.
-------------------------------------------------

if USF going tier 3 and then back to 2, they have a solid early attack and can be able to build defend after that. The punishment for them is that they can't get any medium tanks or tank destroyer fast enough like the first 2 playstyle
9 Jul 2014, 11:30 AM
#2
avatar of Porygon

Posts: 2779

Goddamn it, change your avatar, Mr. Dickhead.
9 Jul 2014, 11:32 AM
#3
avatar of Kyle

Posts: 322

But I love it...


9 Jul 2014, 12:19 PM
#4
avatar of Porygon

Posts: 2779

Dude, it is a RTS game website, not some Hentai or porn shit, respect the others okay?
9 Jul 2014, 12:55 PM
#5
avatar of Cyridius

Posts: 627

Pack Howwie fucking sucks for price. Nobody will pay 480 manpower for a tier 1 unit as ineffective as that.

Also, no med truck? GG. USF needs to be able to heal its infantry from the get go, like every other faction.
9 Jul 2014, 13:38 PM
#6
avatar of MarcoRossolini

Posts: 1042

.50 cal can't be placed in t2, it's hard enough facing early OKW inf with it at t1...

And for once... I agree with Porygon.
9 Jul 2014, 14:04 PM
#7
avatar of morten1

Posts: 368

Dude, it is a RTS game website, not some Hentai or porn shit, respect the others okay?
its obviously a minotaur
9 Jul 2014, 14:46 PM
#8
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Lets gib the americans to total sh*t so the germans can just roll everything. Glad you're not in charge of balance or unit placement. Seriously??

Are forward bases really that critically OP to you? do you understand how easy it is to catch an entire force on retreat with a walking stuka,or pop a fall out of a nearby building and destroy the ambulance AND the major when the force is away...

Do you understand that the americans require 440 MP 150 fuel without any upgrades or any fuel relate purchases to get this "Forward HQ",more than ANY other nation by FAR? in addition to it being the most vulnerable.

And if you say you cant ambush it,then its probably not that far forward to begin with.

no healing,and last long enough to get a captain against OKW units. K. 5 man half health rifle squad,say hello to full health sturmpios. is that what you want?

Thats why relic didnt do it that way to begin with. How do you hold any sort of ground after the first 5 minutes if you go with your new LT.
a utility car will not stop the now unchecked OKW flaktrack,

you will get blobbed to death if you try moving ur AT gun right in front of a flaktruck and sturm pios..(SINCE YOU HAVE NO SUPPRESSION AT ALL(And for a LONG time since u went LT.),which if you DIDNT KNOW will allow the OKW inf to run free and pwn everything.)Then he will steal your stupid 57mm and THEN the captain will come extra late,with an extra late AA halftrack,which will get raped by the many counters it will now have. GG.
Great.
You just gibbed the americans totally just because the stupid AA Halftrack needs a nerf.(simply needs a bigger cost increase,to be fuel wise,the same as the puma.)


So you HAVE to Rely on your riflemen to clear the way for 7-8 mins waiting on the captain with just weapon rack upgrades,no healing,no fieldinforcement,and no suppression options.
Good luck holding the fuel.
Good luck winning any meaningful infantry battle.
Thats basically playing soviet T1 with JUST penals,and guards. You will lose.

NO one in there right mind would get the LT. no one. at least not first. which makes no sense.


Also Who the hell would get a pack howie at T1.(who would get one at all,honestly) Dumb.


Basically this whole suggestion is,I hate the AA halftrack and i want it nerfed while indirectly nerfing the rest of the american units.

Otherwise there is nothing else wrong with the americans.
Just nerf the AA halftrack and give it a rest. :guyokay:


1 user is browsing this thread: 1 guest

Livestreams

unknown 14
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

612 users are online: 612 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
Registered members: 49060
Welcome our newest member, starkindustries
Most online: 2043 users on 29 Oct 2023, 01:04 AM