This is my ideal to make US player to be more tactical in gameplay.
Tier 1 : Rear Echelon / Rifleman/ Pack Howie
- No more Ambulance. This means that USF can't just go tier 2, fast LT and then tier 4 with Major and having a mobile retreat point that let them healing + reinforce + AA halftrack to fucked you up
- A Pack Howie will let USF to have some arty firepower at the begining of the game like Soviet/OKW.
This will make USF play style to be more tactical then just rifleman spam. Consider that Pack howie cost is 480manpower, USF can either choose to go the old way ( spamming Rifleman ) or having a Pack howie to clear out enemy mortar/ MG or Bunker.
Tier 2: M20 Utility Car / Ambulance / AT gun
- This tier acting as a support for Rifleman.
- Lt having 1 BAR + Thompson will improve the anti-infantry power for USF.
- With M20 Utility car, you can scout and plant anti-tank on the fields.
- Ambulance let Rifleman to be heal/ reinfore from the field
- AT gun to deal with tanks.
Choosing to go tier 2, USF players have the units he need to support Rifleman but also no unit got heavy firepower like the stuart/ AA Halftrack to break the front line. USF will have to depend on their Rifleman to open the way and those Tier 2 units are there just to support them only.
Tier 3: Stuart / AA Halftrack / MG
- This tier let the USF got the early firepower he need.
- Captain got 2 Bazooka will improve the anti-tank fire power for USF
- .50cal HMG Team to defend territory.
- AA Halftrack will be the anti - infantry/ light vehicles. Later in game they can just turn into AA mode to kill enemy planes.
- Stuart can deal with infantry but also better against light - vehicles ( Thanks to his ability, make him still useful in late game )
Choosing to go tier 3, USF will have the heavy fire power he need to create a opening or deal massive damage against enemy infantry and light vehicles ( using AA half-track, Stuart ) and to lock down area using the .50cal HMG team.
But also he will have to accept the risk that Rifleman will need to fully retreat back to base to get reinforcement and no healing power from the Ambulance. Also, Stuart and AA Half-track can only deal with light vehicles only so he doesn't have any true anti-tank against enemy medium or heavy tanks.
The reason why I come up with this:
Having Pack Howie as tier 1 will let the Rifleman to have a more tactical way of playing.
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If USF going tier 2 and 4, they will have the ability to make a mobile retreat point on the map thanks to Major + ambulance and have a solid defend and scout the map in early game ( M20 + AT gun ) .
The punishment for that is no heavy firepower units in early game.
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If USF going tier 3 and 4, they will have heavy firepower at first but will suffer a lot if they lost any of those unit ( AA halftrack , stuart ).
Also, they don't have any anti-tank weapon as AT gun meaning they will have to depend on tier 4 to deal with tanks and this could be tricky if enemy got your fuels.
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if USF going tier 3 and then back to 2, they have a solid early attack and can be able to build defend after that. The punishment for them is that they can't get any medium tanks or tank destroyer fast enough like the first 2 playstyle