Help - Germans agains double US BAR blobs
Posts: 9
I have another rather hot issue here. Me and friends are having CONSTANT troubles with 2v2 against double americans, who build 4 rifles each , in 5th minute equip all with BARs, add a captain with bazooka, then make a blob and just rush into us and kills everything..
Can you please advise what to do? I mean on bigger maps I know what to do wich blobs, but 2v2 are mostly quite small maps and the riflemen are very quick and we are simply outgunned and flame HT can not be used due to the captain.
I am really clueless.
Posts: 101
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Vet 2 mgs with S-mines, sniper, barbed wire are your best choice with volks screen. I know it's harder to do than said but it works well.
Exactly. Usually when I play teamgames I mix up the factions. So the Wehrmacht player goes with a sniper and mgs, 1-2 gren max. Once those mg42 reach vet 2, the USF have a hard time.
Posts: 177
Permanently BannedPosts: 1094 | Subs: 20
Enemy has 4 rifles with bars? Get 4 Grens with lmgs and see how the blob gets utterly destroyed
Negative on that. Grenadier damage output is very good, but usually they don't last very long. At least that's what I think, I don't like going for more than two Grens against double USF.
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Posts: 72
Negative on that. Grenadier damage output is very good, but usually they don't last very long. At least that's what I think, I don't like going for more than two Grens against double USF.
Yea I agree due to my experience seeing my grens turned to shreds of meat cause with grens you have to either be in green cover or have superb micro and mg firing lines to halt their advance but its depends on the situation too and usually rushing for an ostwind is best except for fuel unless you skip the Leichte Mechanized Kompanie(tier2) and upgrade to tier 3 to build the Support Armor Korps structur and save for Ostwind though you would have to hold out the enemie until you can do this but it has worked for me.
Posts: 609
You just have to ask yourself, what counters blobs, just get some Mgs
I find the mg's really struggle particularly on the built up maps. Rifles can cause them quite a lot of damage even when caught in the arc and if they use the vet ones they often have smoke and grenades that throw a long distance . Having said this I don't have any better suggestions and they do ok with open maps. I find my grens really suffer however and over time the manpower bleed does for me. I have managed some 2v2's ok with Okw by clinging together like frightened children for the first few minutes.
My noobish view is that rifle dps at medium range seems a little high for ostheer to handle in the early game but this is also a blob bing problem in the game design for us and okw
Posts: 36
Posts: 1705
Key i get 3 or 4 gren squads and one mg 42 always work in conjunction.Tech asap and spend all muni to equip as soon as possible whole gren force with lmg 42s.Now supoort with mgs and a pak and 4 lmg 42 grens can take on any us blob.
Things to remember in blob fights-
Keep an eye on front units when a gren get down to 2 members consider retreating it immediately.
Do NOT move..if ur moving after the battle has begun for more than 2 secs ..mass retreat or lose squads.
3 these encounters usually take place at mid-long range both sides wanting to get best out their lmgs.U have 2 aces up ur hole-
1)MG 42
2)Rifle grenade.They never notice this if the gren on the back fires it and it will properly placesimply put win u that fight..its ideal for mid long range fight.
Posts: 131
Posts: 131
You just have to ask yourself, what counters blobs, just get some Mgs
Yea but they can just stop before mg range or they fire before mg fires.Bar kills mg in a second.
I wouldn't get mg's.
Posts: 658
I find the mg's really struggle particularly on the built up maps. Rifles can cause them quite a lot of damage even when caught in the arc and if they use the vet ones they often have smoke and grenades that throw a long distance . Having said this I don't have any better suggestions and they do ok with open maps. I find my grens really suffer however and over time the manpower bleed does for me. I have managed some 2v2's ok with Okw by clinging together like frightened children for the first few minutes.
My noobish view is that rifle dps at medium range seems a little high for ostheer to handle in the early game but this is also a blob bing problem in the game design for us and okw
i agree about mg penalty(smoke grenade...) but i prefer build bunker early and dont lose my grenader untill they get vet&lmg, then i go to speak with rifleman.
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