-drop shotting in CoD
Please.. Don't call this CoD - Call of Duty died with MW1 (eventhough MW1 was pretty good and funny)
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-drop shotting in CoD
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Russians vs Wehrmacht gameplay feels like vcoh. No brits mechanics, is already big improvement for ladder, especially in team games.
I remember Quinn Duffy being asked on improving replays system. He said they'd love to do that, but they may have not enough time. Now when they have 3 more months, it's likely multiplayer will be improved a lot.
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I don't think I fully understand everything which the term 'skill ceiling' encompasses. If it's micro management skills well I do agree there is a point where you do hit the 'ceiling'. In my experience for Company of Heroes it does not take long to reach a point where you hold the skills required to play well. Tasks such as performing grenade dodges, solid flanks, correct unit positioning, good arty placement, use of cover and reversing vechiles approriately are performed by all, whether it be a low or high level of play. You can acquire these skills relatively easily, however consistantly performing with these skills throughout a game, especially in an intense high level game is where the difference lies.
Skill in Company of Heroes is not hard to acquire, consistancy is.
If skill also encompasses decision making well there is no ceiling cap. You are always learning. I feel I am maybe in the top 300 players for CoH and have pretty much hit the ceiling in terms of micro. In terms of decision making though there is always room for improvement. After every game I play, win or loss, I generally reflect on the decisions I made in the game and see what is good or bad. Decision making can never have a skill ceiling I feel.
Deciding which engagements are good and tech choices always have a best choice, luck and randomness can sometimes overthrow this, although not by much. Company of Heroes though has so many soft counters I feel it is easier to compensate for a error in comparison to other RTS games which can be much more punishing due to harder counter systems.
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I don't think I fully understand everything which the term 'skill ceiling' encompasses. If it's micro management skills well I do agree there is a point where you do hit the 'ceiling'. In my experience for Company of Heroes it does not take long to reach a point where you hold the skills required to play well. Tasks such as performing grenade dodges, solid flanks, correct unit positioning, good arty placement, use of cover and reversing vechiles approriately are performed by all, whether it be a low or high level of play. You can acquire these skills relatively easily, however consistantly performing with these skills throughout a game, especially in an intense high level game is where the difference lies.
Skill in Company of Heroes is not hard to acquire, consistancy is.
If skill also encompasses decision making well there is no ceiling cap. You are always learning. I feel I am maybe in the top 300 players for CoH and have pretty much hit the ceiling in terms of micro. In terms of decision making though there is always room for improvement. After every game I play, win or loss, I generally reflect on the decisions I made in the game and see what is good or bad. Decision making can never have a skill ceiling I feel.
Deciding which engagements are good and tech choices always have a best choice, luck and randomness can sometimes overthrow this, although not by much. Company of Heroes though has so many soft counters I feel it is easier to compensate for a error in comparison to other RTS games which can be much more punishing due to harder counter systems.
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If the platinum guy is given time to prepare it could be a close series. If he believes he can body that guy he can do well, if he's given up just because his opponent is in masters league then he's already lost before he's hit the start game button. The platinum player might be better at dealing with a high pressure situation in a bo3 format. League positions are a terrible way of determining a player's ability.
I've seen it time and time before where talented, lazy players get bopped by players who work hard to get better when the time arises.
Seriously a high ranking on a ladder doesn't give you a licence to automatically body people.
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The reason it's bigger in SC2 is because people have careers based on the game. The current CoH meta would probably not be even close to what it currently is if people were able to play 6-8 hours a day.
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That's all true, except I would argue that SC2 rewards playing for 6-8 hours a day quite heavily because it has a lot of depth and is micro/macro focused.SC2 is definitely more micro focused than Coh, however I definitely wouldn't claim that it has more depth. Moreover, whether SC2 has more macro is debatable, seeing as sc2 completely lacks many of the tactical and environmental elements Coh incorporates.
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