No, it is a problem
Just because you are happy with it doesn't mean the rest of us have to like it
Just because you do not like it does not mean it is a 'problem'. You're entitled to your personal preference, but a problem with the game it is not.
Except that we cannot do that, because all the new stuff is drop only
WFA is less that two weeks old, DLC will come. For now, Relic has said there will be exclusive Spoils drop items-how many remains to be seen. The dual launch means the ratio of commanders is disproportionately high, but that will change. Some things will be drop only, for the benefit of dedicated players.
Then you can tell me where this goes wrong:
No one needs duplicate commanders, yet it is possible
You cannot use more than 3 bulletins, yet if you can have more than 1 of the same commander I doubt they coded it in that you cannot earn the same bulletin more than three times. It has not happened yet but it will.
They did give people the ability to delete duplicates. If later down the line they add the ability to trade, everyone who deleted anything is going to be pissed.
Don't pointlessly delete things, then. You're not being charged for storage space, are you?
Needless duplicates are part of what makes inventory systems financially viable. Relic is a company, not your butler.
Players would love it, sure, if there was never a duplicate. But that:
- Renders any attempt as distinguishing rarity pointless (just keep grinding, you'll tick everything off the list.)
- Puts a finite lifespan on the utility of the system
- Does not incentive purchasing DLC for the specific things you want enough to fork out a few pounds
The last one is the killer.
Relic is here to make money. DLC is available. They did a very good thing for the consumer in allowing us a chance to get it all- and even extra special stuff- absolutely 100% bona fide free.
But they still want us to buy DLC because they need money for server costs etc. etc.
Duplicates are part of that reality. Common drops will be plentiful and you'll end up with a lot of the same.
Hopefully over time CoH2 will learn from other games that did this sort of thing 'right' (If you like it or not, right is profitable and objectively convenient for players, not just what you want).
If they take pages from TF2, godfather of inventories and making mad cash, we will see the ability to trade items. And maybe an option to pool your duplicates into somthing else to keep your inventory tidy and make excess worth something. Perhaps an option to crunch a few of a certain rarity class of item for one random drop of the class above.
We'll have to wait and see exactly what Relic does with it. But it's a game, by a company, and duplicates are not going to go away. They're an integral part of the functionality of these systems.