Schönburg
Posts: 1820 | Subs: 2
Map file is in the end of the post!
Tactical map:
Map File:
Schönburg
Enjoy!
Posts: 2838 | Subs: 3
Posts: 95
Posts: 16697 | Subs: 12
Posts: 1820 | Subs: 2
@Ami: It's not a fence, its a wall for adjustment in the hight, it's more like a garden in the middle. If i played it, it looked pretty okay, perhaps its the pictures.
Posts: 182
Its not showing up on my map list when i install with GR maps. Its in the file but not the game.
Same here.
Posts: 505
But the map needs more detail in the finer points of it. I know some people aren't too bothered about how maps look (textures and such) but I am.
There are a few areas that need looking at..
In pictures 2 and three there are muddy track splats that are dark brown in colour, considering the overall weather an lighting in the map these should be colourised to better fit in with the overall colour scheme.
again in picture 3, there is some kind of mound on the right. The texture is muddy because of the height of the mound (which is incidentally, roughly the same height as the church in the background!..?) I would suggest smoothing this down somewhat as it looks....odd
Thirdly, have you tried using splines to create cliff edges rather than using the boulder objects around the river? It just seems to me that there is a wall of rocks on both sides of the river and that seems strange
you have used grass around the map at different points. However you have not used it underneath any of the trees yet it has been placed in the middle of (what look to be) frequently used muddy tracks. that seems unrealistic (although maybe it's just a hate of mine to see buildings and trees meet the ground in CoH with a straight edge xD)
Lastly. Those wrecked vehicles you have used. Are you certain they cannot be used by the Axis to harvest for resources? if so then they will provide an unfair advantage if this map was ever to be used in a competitive matchup.
Anyway those are my crits, I look forward to seeing how this gets on. nice one.
Posts: 337
I remember when Mystic-Eye (whos voice is in the intro of Frontline Fatalities) made a map with a ruined cathedral like this, it's amazing to look at but takes up alot of space, hopefully you can find a good way of making it less "in the way" with other parts of the map.
Putting it on the edge of the map is probably a good idea, a center placement of it would be a massive shotblocker of doom.
Posts: 1820 | Subs: 2
But the map needs more detail in the finer points of it. I know some people aren't too bothered about how maps look (textures and such) but I am.
There are a few areas that need looking at..
Yes i am aware of the eyecandy condition, im gonna honestly say that i was just too lazy and rushed it to where it is, i made this in basically 2 days. And i would also like to point out that, its nowhere near completed. It's just a quick way to see how it plays.
You don't have to worry about the looks right now, the looks come when i've made it good for gameplay.
Thirdly, have you tried using splines to create cliff edges rather than using the boulder objects around the river? It just seems to me that there is a wall of rocks on both sides of the river and that seems strange
Trust me, ive tried splines alot as ive been working with the worldbuilder for about 4-5 years.
I know how it looks, but im afraid im gonna leave it like that, if it doesnt bother majority of people. I like how it is atm, because as ive practised with splines, i dont like how hights stretches the spline and it will look awful in most cases. I know i can smoothen up the cliffs sides, but thats gonna take room that i wanted to make playable. Again, it can be done if people see it can work, but i don't see it at this point.
you have used grass around the map at different points. However you have not used it underneath any of the trees yet it has been placed in the middle of (what look to be) frequently used muddy tracks. that seems unrealistic (although maybe it's just a hate of mine to see buildings and trees meet the ground in CoH with a straight edge xD)
I used the grass tool as i went by, again eyecandy comes as the last thing.
Lastly. Those wrecked vehicles you have used. Are you certain they cannot be used by the Axis to harvest for resources? if so then they will provide an unfair advantage if this map was ever to be used in a competitive matchup.
No, those wrecks can't be salvaged, im 100% sure of it.
Anyway those are my crits, I look forward to seeing how this gets on. nice one.
Thank you for good criticism, i know what im doing, so im sure if the help is around, i can make this map work and hopefully you'll like it too.
Posts: 1820 | Subs: 2
Posts: 1820 | Subs: 2
Posts: 191
Posts: 95
Posts: 1820 | Subs: 2
The SGA wont work with the GRmap installer cause i messed smth up, but im fixing it, ill release new version in a couple of days. But you can get it to work and play online if u do this, only u cannot save the replay.
you can test it out by putting the SGA file to: Mydocuments/mygames/companyofheros/ww2/scenarios...
Livestreams
1 | |||||
921 | |||||
5 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
26 posts in the last month
Welcome our newest member, maydongphuctc
Most online: 2043 users on 29 Oct 2023, 01:04 AM