Ideas for duplicate warspoils
Posts: 1534 | Subs: 1
Allow the player to sacrifice duplicates for XP
Allow the player to trade them via steam
Allow the player to bet war spoils in game
Allow the player to convert X war spoils into a new war spoil - katitof
Don't allow duplicates to drop - Korgoth
/wuFF
Posts: 23
Posts: 17914 | Subs: 8
Posts: 1534 | Subs: 1
Or simply allow X number of war spoils to be converted to either a random other drop or specific drop, values to be decided.
I like it!
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Relic have designed it to try and give us things we want over the life span of the game- if we never got duplicates (and the drop rate went up) we'd be finished with the system in a week. We'd also get a lot of paid DLC items I'm sure relic would rather remain a rarity.
If you absolutely must have something, buy it. There are seven commanders you can't buy.
Taken a step further, any extra 'rare' skins or such eventually introduced will lose all value and pride if you just get 1 of everything from the drop system and be done with.
Yes, OKW and USF are thin on the ground, but just wait for DLC to come out for them and you'll be fine.
The only thing removing duplicates would benefit is impatience. Common sense leaves them in.
Posts: 62
we'd be finished with the system in a week.
Wrong. The current system it would easily take you thousands of hours to get everything. No trading. Duplicates galore. 3 hours of matches (6-8 easily) per 1 common useless drop.
If they upped the rate by 3 times, it would STILL take much longer than grinding bulletins from before because prior to this you knew exactly what to do and how to get it.
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Posts: 219
It so happened that I got the "Spearhead Doctrine" twice now (was not even playing Ostheer). And I already had it anyways... I feel trolled.
The current system might be great for new players, but for the ones playing since closed beta, chances are very high to get duplicates, yes even triplets in my case.
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