Damaged abandoned vehicles
20 Jun 2014, 17:10 PM
#1

Posts: 92
Hello there, I managed to put abandoned vehicles in my map with the small tutorial on this forum, but my question is, how do I add damaged engine / damaged turret / etc. to the vehicle? I can edit the health in the editor by editing the state, but I'm not sure if that's what I want.
22 Jun 2014, 16:18 PM
#2

Posts: 92
Anyone?
22 Jun 2014, 16:24 PM
#3



Posts: 3421 | Subs: 11
Additional criticals:
Similar to abandoning vehicles with critical hits,
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_ABANDON, 0)
You can also apply other critical hits before doing to abandon, e.g.
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_DAMAGE_ENGINE, 0)
A few more critical hits:
CRIT.VEHICLE_DESTROY_ENGINE
CRIT.VEHICLE_DESTROY_MAINGUN
VEHICLE_LIGHT_DAMAGE_ENGINE
About health (health amount in %):
EGroup_SetAvgHealth(eg_vehicles, 0.4)
Similar to abandoning vehicles with critical hits,
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_ABANDON, 0)
You can also apply other critical hits before doing to abandon, e.g.
Cmd_CriticalHit(World_GetPlayerAt(1), eg_vehicles, CRIT.VEHICLE_DAMAGE_ENGINE, 0)
A few more critical hits:
CRIT.VEHICLE_DESTROY_ENGINE
CRIT.VEHICLE_DESTROY_MAINGUN
VEHICLE_LIGHT_DAMAGE_ENGINE
About health (health amount in %):
EGroup_SetAvgHealth(eg_vehicles, 0.4)
3 Jan 2015, 01:28 AM
#4

Posts: 8
please be a live thread!
i'd like to know what i'm doing wrong because i cant get abandoned AND critical working.
below is what i have, (i have the same abandon and destroy for all 6 vehicles, with their correct names obviously)
i have tried a seperate .scar file and i tried putting it in the ID.scar and they both seem to do the same.
the tank is undamaged and recrewable, but as soon as i add a critical damage the tank gets damaged 90% as indicated but no critical and it is no longer recrewable.
i changed the 0.9 to 0, but it has no effect other than the health bar.
function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
eg_luchs = EGroup_CreateIfNotFound("eg_luchs")
eg_m3 = EGroup_CreateIfNotFound("eg_m3")
eg_panzeriv = EGroup_CreateIfNotFound("eg_panzeriv")
eg_panzeriv2 = EGroup_CreateIfNotFound("eg_panzeriv2")
eg_sherman1 = EGroup_CreateIfNotFound("eg_sherman1")
eg_sherman2 = EGroup_CreateIfNotFound("eg_sherman2")
Cmd_CriticalHit(World_GetPlayerAt(1), eg_sherman1, CRIT.VEHICLE_ABANDON, 0.9)
Cmd_CriticalHit(World_GetPlayerAt(1), eg_sherman1, CRIT.VEHICLE_DESTROY_ENGINE, 0.9)
end
Scar_AddInit(OnInit)
end
i'd like to know what i'm doing wrong because i cant get abandoned AND critical working.
below is what i have, (i have the same abandon and destroy for all 6 vehicles, with their correct names obviously)
i have tried a seperate .scar file and i tried putting it in the ID.scar and they both seem to do the same.
the tank is undamaged and recrewable, but as soon as i add a critical damage the tank gets damaged 90% as indicated but no critical and it is no longer recrewable.
i changed the 0.9 to 0, but it has no effect other than the health bar.
function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
eg_luchs = EGroup_CreateIfNotFound("eg_luchs")
eg_m3 = EGroup_CreateIfNotFound("eg_m3")
eg_panzeriv = EGroup_CreateIfNotFound("eg_panzeriv")
eg_panzeriv2 = EGroup_CreateIfNotFound("eg_panzeriv2")
eg_sherman1 = EGroup_CreateIfNotFound("eg_sherman1")
eg_sherman2 = EGroup_CreateIfNotFound("eg_sherman2")
Cmd_CriticalHit(World_GetPlayerAt(1), eg_sherman1, CRIT.VEHICLE_ABANDON, 0.9)
Cmd_CriticalHit(World_GetPlayerAt(1), eg_sherman1, CRIT.VEHICLE_DESTROY_ENGINE, 0.9)
end
Scar_AddInit(OnInit)
end
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