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I can't open my new map after saved it

3 May 2014, 18:19 PM
#1
avatar of N3mO

Posts: 2

Good day All,

I was working on my new map, and after saved it, impossible to reopen it. If somebody can help me, I will be ... so happy :). Below my last warnings.log. Thank you very much for your help. Long life to you all, peace...





WORLDBUILDER_COH_2 started at 2014-05-03 19:57
OS NT 6.2 (sp0.0) x64, 12279MB Physical Memory, 9616 Physical Available, 4095 Virtual Total, 3946 Virtual Available, 1856 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [Fabrice]
LOCALE [FRA]

19:57:36.54 Primary CPU is a 3068MHz [Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz]
19:57:36.54 Architecture [0], Level [6], Revision [6661].
19:57:36.54 8 logical processor(s) detected.
19:57:36.54 4 physical processor(s) detected.
19:57:36.54 1 processor(s) nodes detected.
19:57:36.54 MATHBOX -- Version=6, Mode=SSE
19:57:36.54 MOD -- Initializing mod 'RelicCoH2'.
19:57:36.56 ARC -- CoH2\Archives\Data.sga 670607362 [4139728304223280154]
19:57:36.57 ARC -- CoH2\Archives\Sound.sga 123387444 [16152813664910078237]
19:57:36.57 ARC -- CoH2\Archives\MPScenarios.sga 600948065 [2605615845835130560]
19:57:36.57 ARC -- CoH2\Archives\UI.sga 58046178 [16405078446861564388]
19:57:36.58 ARC -- CoH2\Archives\ArtArmies.sga 47530486 [17456973833255822258]
19:57:36.58 ARC -- CoH2\Archives\ArtEnvironment.sga 858957161 [12918539520145237780]
19:57:36.58 ARC -- CoH2\Archives\ArtGermanEF.sga 1086800310 [15569856423540243082]
19:57:36.58 ARC -- CoH2\Archives\ArtSovietEF.sga 1130440480 [7516237194512682908]
19:57:36.59 ARC -- CoH2\Archives\ArtAEF.sga 29192875 [11507450230637758061]
19:57:36.59 ARC -- CoH2\Archives\ArtWestGerman.sga 25337488 [15946695327148670711]
19:57:36.59 ARC -- CoH2\Archives\SoundXP1.sga 617 [4180180807364658188]
19:57:36.59 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
19:57:36.59 ARC -- CoH2\Archives\SPScenariosEF.sga 485211310 [4361117372157570109]
19:57:36.60 ARC -- CoH2\Archives\TOWScenarios.sga 339063833 [16980290302282509690]
19:57:36.60 ARC -- CoH2\Archives\DLC1Scenarios.sga 78960792 [16472315110517159102]
19:57:36.60 ARC -- CoH2\Archives\DLC2Scenarios.sga 70424861 [739606308657345632]
19:57:36.61 ARC -- CoH2\Archives\DLC3Scenarios.sga 61535995 [2675463943041070715]
19:57:36.61 ARC -- CoH2\Archives\ArtHigh.sga 225804447 [14792030137726686292]
19:57:36.62 ARC -- CoH2\Archives\ArtHighXP1.sga 1276971 [3692101550355302500]
19:57:36.62 ARC -- CoH2\Archives\SoundHigh.sga 1360643794 [13920627044593302017]
19:57:36.62 ARC -- CoH2\Archives\SoundHighXP1.sga 16078602 [16728826584816382551]
19:57:36.64 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 590035764 [14574855861582573550]
19:57:36.64 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 249493764 [15613391085033934376]
19:57:36.64 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 33616865 [13190296174029528392]
19:57:36.65 ARC -- CoH2\Archives\AttribArchive.sga 15396827 [16741928768958136723]
19:57:36.67 GAME -- Resetting fp control word.
19:57:38.38 WW2Mod -- PropertyBagManager Loaded in 1.710000s
19:57:51.17 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\Normandy_France.sgb'
19:57:51.23 SPDx11 -- Adapter [NVIDIA GeForce GTX 660 Ti]: 2951MB dedicated video memory, 0MB dedicated system memory and 1144MB shared system memory.
19:57:51.24 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
19:57:51.25 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
19:57:51.25 SPDx11 -- Adapter Description = NVIDIA GeForce GTX 660 Ti
19:57:51.25 SPDx11 -- Driver Vendor = 0x000010de Device = 0x00001183 SubSys = 0x28241462 Rev = 0x000000a1
19:57:51.25 SPDx11 -- Driver Version Product = 9 Version = 18 SubVersion = 0 Build = 331.65
19:57:51.25 SPDx11 -- Driver LUID = 0x00000000-0x00009bab
19:57:51.25 SPDx11 -- 2951MB dedicated video memory, 0MB dedicated system memory and 1144MB shared system memory available.
19:57:51.25 SPDx11 -- [1] GPUs found.
19:57:51.25 ShaderDatabase: using shader profile [ps50]
19:57:51.27 SPDx11 -- CreateSwapChain: 1645x950 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
19:57:51.27 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x950 @ 0/1Hz = Refresh Rate: 0.00
19:57:51.27 SPDx11 -- ResizeTarget: 1645x950 @ 0/1Hz = Refresh Rate: 0.00
19:57:51.27 SPDx11 -- Setting SwapChain State to: WINDOW
19:57:51.27 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x950 @ 0/1Hz = Refresh Rate: 0.00
19:57:51.27 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
19:57:51.27 SPDx11 -- ResizeTarget: 1645x950 @ 0/0Hz = Refresh Rate: 0.00
19:57:51.27 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x950 @ 0/1Hz = Refresh Rate: 0.00
19:57:51.30 SPDx11 -- device requires additional virtual address space for static textures.
19:57:51.41 SPDx11 -- GPU can do [12067] pixels per usecond. At [1645x950x1] this is [7722] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [8.158368] ms, QueryWaitCPU time [10.000001] ms
19:57:52.00 SPDx11 -- GPU can do [89] pixels per usecond. At [1024x1024x1] this is [85] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [46.981537] ms, QueryWaitCPU time [48.000000] ms
19:57:52.12 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:57:52.26 SOUND -- Initializing ...
19:57:52.27 Error, could not open lua language group file:
19:57:52.30 INNIMapDCA Key not found: combat
19:57:52.31 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
19:57:52.31 INNIMapDCA Key not found: sir_filters_enabled
19:57:52.31 INNIMapDCA Key not found: winter
19:57:52.51 SOUND -- Initialization completed!
19:57:52.62 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
19:57:52.62 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
19:57:52.73 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\Normandy_France.sgb
19:57:52.92 TChunkManagerIO::Load version 2001l
19:57:52.97 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3800
19:57:53.57 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
19:57:53.57 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
19:57:53.58 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
19:57:53.58 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX
19:57:53.89 PHYSICS -- Created node factory 'HVOK'
19:57:53.89 PHYSICS -- Created node factory 'DMMY'

Application closed with error code 1129468744
3 May 2014, 19:31 PM
#2
avatar of N3mO

Posts: 2

re:

Possible I placed on my map an object with a reference to a not installed scenario/file? Can I download all these missed "things"? Thank you very much.

[code] FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' [code]

[code] Error, could not open lua language group file: [code]

[code] Error, could not open lua language group file:
INNIMapDCA Key not found: combat
INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
INNIMapDCA Key not found: sir_filters_enabled
INNIMapDCA Key not found: winter [code]

SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
6 May 2014, 14:24 PM
#3
avatar of iRocketPod

Posts: 92

I was working on a map a few months ago, and then it got corrupted in some way, because when I opened it, my World Builder crashed. I tried it a few times, but it won't work.

But I'm busy with a brand-new map now, I can't wait to publish it :)
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