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Commander database

25 May 2014, 17:48 PM
#41
avatar of Janne252
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Patrion 15

Posts: 3421 | Subs: 11

Completely re-designed whole site. Let me know what you think!
http://commanders.coh.fi
25 May 2014, 19:07 PM
#42
avatar of JStorm
Benefactor 360

Posts: 93

25 May 2014, 22:34 PM
#43
avatar of Janne252
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Patrion 15

Posts: 3421 | Subs: 11

I wanted to replicate in-game lock icons with the required Command point labels. First attempt creating a strong enough text shadow around the numbers failed though as it depends quite a lot on font weight.
Then I learned something new: You can apply multiple text-shadows to one element. <444>3 CSS3



It's quite close to how it looks in-game.
26 May 2014, 15:54 PM
#44
avatar of Janne252
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Patrion 15

Posts: 3421 | Subs: 11

Bump: Please, let me know what you think of the new look!
Does the red coloring tear apart your retina? Any issues with browsers?
Any incorrect/missing data?

http://commanders.coh.fi/
26 May 2014, 20:35 PM
#45
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

janne,


another suggestion, put the cool Relic's descrptions into database. Example:


http://store.steampowered.com/app/231464/


GERMAN COMMANDER: JOINT OPERATIONS DOCTRINE
Spot your enemy and disrupt their operations, troop concentrations, and armored spearheads with artillery.


LIGHT ARTILLERY BARRAGE
A light artillery barrage from nearby 7.5 cm le.IG 18 infantry support guns can scatter enemy forces.
LEFH 18 ARTILLERY
This light 10.5cm Field Howitzer doesn’t have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonably long range.
PAK 43 EMPLACEMENT
Pioneers are able to construct powerful Pak 43 88mm anti-tank emplacements.
ARTILLERY FIELD OFFICER
Artillery Field Officer can be deployed to the battlefield. Click and select location to deploy.
RECONNAISSANCE OVERFLIGHT
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.
26 May 2014, 20:59 PM
#46
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Shouldn't be too hard to include in the data generator. Good suggestion!
26 May 2014, 22:31 PM
#47
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

    I see the other thread about skins database, more 3 suggestions for database:


    *bulletins
    *Veterancy 1,2 and 3 skills for all units in the game
    *economy/resources 101 (see image below)


    26 May 2014, 23:35 PM
    #48
    avatar of Sarantini
    Honorary Member Badge
    Donator 22

    Posts: 2181

    jump backJump back to quoted post26 May 2014, 22:31 PMnigo
      I see the other thread about skins database, more 3 suggestions for database:


      *bulletins
      *Veterancy 1,2 and 3 skills for all units in the game
      *economy/resources 101 (see image below)



      I thought opel blitz now always works as a muni and fuel cache in 1 no matter if it is used on a strat or fuel or muni point.
      27 May 2014, 06:24 AM
      #49
      avatar of bämbabäm

      Posts: 246

      The new design is not working very well on small screens (10''), becaus the box for the commanders / abilities is too small for all the icons. Also, I'd prefer the "Reset Filters" button on the top of the page and not hidden in one of the submenus, so you can reset the filters from whereever you are.
      27 May 2014, 07:23 AM
      #50
      avatar of Abdul

      Posts: 896

      The new layout is good, seems easier to use than the previous one.

      Since you are able to generate information from game data, are you able to make a site for unit stats? Similar to coh stats but in a more user friendly layout where one can select 2 units and compare them for example.
      27 May 2014, 21:58 PM
      #51
      avatar of Janne252
      Admin Black Badge
      Patrion 15

      Posts: 3421 | Subs: 11

      Small screens are certainly an issue but not my highest priority. However, the reset filters - button is going to find its new place at the top of the page.

      Commanders are relatively simple but still required quite a lot of work to form a nice work flow.
      Right now I'm not interested on doing unit stats as there are some tools already available (dps spreadsheets, possibly outdated coh2 stats wiki).
      5 Nov 2015, 23:07 PM
      #52
      avatar of Vystas

      Posts: 6

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