Hit the Dirt
Posts: 8
As far as I can tell it's pretty much useless and I don't think I've seen anyone use this ability in a while.
My understanding is that it was actually ok sometime ago, and mostly used to attack mg and bunker positions by providing the unit with a cover bonus whilst another unit flanked. But now that we have heat-seeking mortars and the potential for massive damage from rifle grenades I can't see any real reason to use this ability.
Thoughts?
Posts: 3293
but i could be wrong as i neever used in except in alpha/open beta when it was stupid OP.
that and people only really (ab)used it because it was OP. even if it was balanced and good. i doubt people would notice as they have moved on to the next OP thing.
Posts: 150
It's not that bad now, but people used it in the past because it was OP.
The problem with HTD now is more with managing to reach a distant close enough to actually deal damage before activating HTD, not losing too many members while closing.
Posts: 641 | Subs: 1
Posts: 3293
Posts: 2693 | Subs: 1
The ability only comes in doctrines with PPSH41s. If you have PPSH41s equipped, all your opponent needs to do is take 2 steps back and he will be out of the danger zone. Or 4 steppes back and rifle-nade you which you can't dodge except by retreating.
Even without ppsh41s the ability is bad.
Posts: 1003
Posts: 17914 | Subs: 8
Forget it ever existed and move on.
Posts: 1221 | Subs: 41
Posts: 17914 | Subs: 8
It used to be op a long time. They nerfed it to be useless except as a tool to own MG42s by avoiding suppression. Now that everyone is busy spamming out 5+ grens with no mg42s it's just useless except for baiting your opponent into riflenading squads you'd retreat anyway.
Even with normal BOs with MG42 it would still be useless because of weapon profile which makes sure conscripts won't hit anything smaller then a whale unless they stick a rifle in its butt.
Posts: 1221 | Subs: 41
Even with normal BOs with MG42 it would still be useless because of weapon profile which makes sure conscripts won't hit anything smaller then a whale unless they stick a rifle in its butt.
Nah, it's still useful in that one single niche. The damage bonus against weapon teams pretty much guarantees that the conscripts will force the MG42 to relocate if there isn't another squad around to help it dps the cons down.
It's just that this niche doesn't actually exist against 99% of the playerbase thanks to them playing with wildly inventive build orders that can be typed with one button on the keyboard.
Posts: 1702
Simply increased accuracy by 20%, and 10% higher ROF.
No cover bonuses.
Posts: 48
honestly, i would like if hit the dirt would work like this.
Simply increased accuracy by 20%, and 10% higher ROF.
No cover bonuses.
But that's the reason you "hit the dirt", so you won't get your head blown off...
Posts: 807
But that's the reason you "hit the dirt", so you won't get your head blown off...
Or your but...
Posts: 13
Posts: 8154 | Subs: 2
Posts: 194
As it is right now it's still pretty decent if you know what you're doing. Considering it costs nothing to use it's fine being situational. Being able to crawl with it would probably be all it needs to be perfect.
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Posts: 680
Posts: 8154 | Subs: 2
I still have too much PTSD from uber skilled players using cons spam with PPSH + HTD when its defensive bonuses stacked with cover and become almost literally invincible to small arms fire. Oorah into the cap circle, HTD, come at me bruh.
As it is right now it's still pretty decent if you know what you're doing. Considering it costs nothing to use it's fine being situational. Being able to crawl with it would probably be all it needs to be perfect.
I think we have travel a long way back from that time.
HTD stacking cover > nope
PPSH sp > nope
Units invincible to small arm fire > nope (not even shocks now yay!)
I haven´t seen HTD for a very long long time.
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