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Problem regarding textures after using stamp tool (HELP!)

19 Apr 2014, 08:49 AM
#1
avatar of Admiralen

Posts: 5

I've been working on a map for quite a long ime now.
My issue started when i realised that the non-playable area was to small, so i created a new bigger map and I stamped everything from the old map to the new one.
Everything that I stamped worked quite well except the terrain textures.
The starting "grass_base" texture on the new map seem to have replaced or been added above on some of my textures from the stamp.
Since I cant delete the starting texture because it's locked, I can't figure out any way to fix this except erasing the textures from majority of the map and repaint it again.
Here is what I mean:

This is how the textures look on the original file:




And this is how they look after I stamped the map to new one:



Not sure if it is clear enough but as you can see, the starting grass texture on the new map has somehow been placed above the textures from my stamp.


19 Apr 2014, 08:59 AM
#2
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

This is because the new map you've used already has a base texture, which is defaulted at grass_base. All you have to do is change this texture to your original base texture, and merge the two layers together.

It'll be fixed immediately!
19 Apr 2014, 10:20 AM
#3
avatar of Admiralen

Posts: 5

Thanks for the reply MonolithicBacon!
But sadly it did not work, the only thing that happened when i tried your solution was that the texture changed, but it was stil above the other textures from my stamp.
I did however find a solution that seems to work quite well, all I did was to erase the base texture on the new map by using the erase button/tool on the tile section.





19 Apr 2014, 11:45 AM
#4
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Perfect! I'm glad that's worked out for you!
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