Homing Fausts/AT nades
Posts: 157
Posts: 1595 | Subs: 2
Posts: 2693 | Subs: 1
Posts: 157
I'd prefer they stay homing/unlimited range. If not, then I demand that the Trolololol song starts to play every time a panther uses blitzkrieg and runs through your lines at 250mph without risk.
oh AT nades work on Panthers? I wasn't aware...
This brings up blitz though - which imho is just a bs ability altogether. I would be happier if they all just had something like target weak point or preferably as less-game changing like the ability to cap points.
Posts: 307
oh AT nades work on Panthers? I wasn't aware...
This brings up blitz though - which imho is just a bs ability altogether. I would be happier if they all just had something like target weak point or preferably as less-game changing like the ability to cap points.
Not always.
1. Only AT nades thrown on rear armor will penetrate
2. AT nade still does not cancel blitz.
Posts: 2693 | Subs: 1
oh AT nades work on Panthers? I wasn't aware...
This brings up blitz though - which imho is just a bs ability altogether. I would be happier if they all just had something like target weak point or preferably as less-game changing like the ability to cap points.
Well, if it moves by you with warpspeed to target your slow tank destroyers from the rear, you can usually get a AT nade of on the rear of the panther.
Posts: 157
Not always.
1. Only AT nades thrown on rear armor will penetrate
2. AT nade still does not cancel blitz.
I'll refrain from using sarcasm in the future. I'm aware of the penetration values for AT nades and that they always pen panthers from the rear.
Posts: 1595 | Subs: 2
I'd prefer they stay homing/unlimited range. If not, then I demand that the Trolololol song starts to play every time a panther uses blitzkrieg and runs through your lines at 250mph without risk.
Yea, I never considered this. Good call.
Posts: 1355
I'd prefer they stay homing/unlimited range. If not, then I demand that the Trolololol song starts to play every time a panther uses blitzkrieg and runs through your lines at 250mph without risk.
Loved it!
Posts: 2487 | Subs: 21
I'd prefer they stay homing/unlimited range. If not, then I demand that the Trolololol song starts to play every time a panther uses blitzkrieg and runs through your lines at 250mph without risk.
I would rather have the Trollololo song playing, but that's just my opinion MVGame
On a more serious note:
At-nades/buttoning/mines are the only tools at your disposal to counter blitz'd armor, though each one is not 100% guaranteed considering buttoning=smoke',mines=ability to draw your opponent over it with luck on your side, AT-nades= 50% chance of damaging engine, but blitzkrieg is still operational.
So honestly limiting the AT-nade radius is a bad idea imo, and should only be done once Blitzkrieg is nerfed alongside with it.
Posts: 471
I would rather have the Trollololo song playing, but that's just my opinion MVGame
On a more serious note:
At-nades/buttoning/mines are the only tools at your disposal to counter blitz'd armor, though each one is not 100% guaranteed considering buttoning=smoke',mines=ability to draw your opponent over it with luck on your side, AT-nades= 50% chance of damaging engine, but blitzkrieg is still operational.
So honestly limiting the AT-nade radius is a bad idea imo, and should only be done once Blitzkrieg is nerfed alongside with it.
Yeah, this is a serious factor to consider.
The AT nade/faust mechanic feels a bit cheesy right now but if you take that away, tanks become 3 times as powerful in an instant.
Posts: 307
I'll refrain from using sarcasm in the future. I'm aware of the penetration values for AT nades and that they always pen panthers from the rear.
Oh my bad, for a second I thought you are serious
Posts: 308
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Posts: 618
Faust in coh1 didnt do motor breakup, right?
Yeah, it didn't damage the engine.
Posts: 410
Maybe increase a bit the AT/faust range (and damage and munition) but it should be mandatory to finish the animation until the bomb is launched.
Posts: 141
Sure you may force a retreat once or twice. But eventually the RNG/vehicle pathing will catch up to you.
because that makes sense. and that makes sense because that is the way the game is balanced and designed.
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