Surazh (2 - 4)
Steam Workshop
Map Type:
- This map was built to resemble the city atmosphere the maps of Company of heroes 1 had.
- 2v2 ( 1v2 / 1v1)
- Victory point control + Annihilation
Weather type:
- 0 min. - 10 min. Foggy afternoon
- 10 min. - 25 min. Night
- 25 min. > Foggy afternoon
Description:
SURAZH, RUSSIA, USSR, March 20, 1943
When the Wehrmacht crossed the boarder into Russia they stumbled on a town called 'Surazh', a small but an important strategic point in the battle for fast decreasing supplies.
Hitler had ordered his men to capture and hold the town for more troops to arrive.
Here is where they first had to bring victory before launching their attack on Moscow several weeks later.
Steam Workshop
Surazh
14 Apr 2014, 12:35 PM
#1
1
Posts: 138
14 Apr 2014, 12:49 PM
#2
1
Posts: 138
Update Log
03-04-2014
Update log
- Added more detail to the non-playable area.
- Added ''Horizon Mesh'', the area around the map.
- Added craters in some places
- Added MG-Nest to base camp
- Added Lots and lots of splats and splines
- Added line of sight blocker
- Added Action Markers
03-04-2014
Update log v1.1
- Changed weather conditions
- Added more splats and splines
- Changed a few building into better ones
- Added more action markers
- Added some electric lines in the streets
Update log v1.2
- Added loading background
- Added weather transitions
- Added splines/splats
- Removed several objects for better access with tanks etc.
- Added sight blockers to multiple locations
03-04-2014
Update log v1.3
- Removed wall bug (players could walk trough the wall)
- Added splats and splines
- Added some extra area around the victory point in the top right corner
- Replaced some action markers for better looking fog
- Removed some objects for better access
- Created tactical image and minimap!
Laatst bewerkt door Invictus; 3 apr om 11:21nm — Berichtgeschiedenis weergeven
07-04-2014
Update log v1.4
- Added more splats and splines
- Made some changes to the town square
- Changed one Fuel point to a munition point
Update log v1.5
- Switched a munition point with a territory point closer to home base
- Changed the story at loading screen
- Remade the minimap, better and straighter lines
- Added some splats and splines for better quality
09-04-2014
Update log v1.6
This one is big!
- Added lots and lots of splats (rubble, grass, stone)
- Several buildings are destroyed or have damage
- Added several wrecked vehicles
- Added Sound_markers (for fire/water and wind)
- Changed Loading-background
- Added rubble objects (stone, wood, metal etc.)
- Added more fog
- Small changes to Atmosphere (less shadow)
09-04-2014
Update log v1.7
- Added more detail to non-playable area
- Added fountain at the town square
- Added some poles to the harbour giving it a realistic look
- Added some mud-tracks to the fields
- Added some splats
- Editing and finishing the map
Next update log will come if any errors/buggs appear.
Let me know!...
Bug removed:
- Edge of the map was visible when you looked away from the harbour
Bug removed:
''Sight_Blocker'' signs were still visible outside the playable area
(Bug) little adaption made:
- Added arch to the wall behind the manor
03-04-2014
Update log
- Added more detail to the non-playable area.
- Added ''Horizon Mesh'', the area around the map.
- Added craters in some places
- Added MG-Nest to base camp
- Added Lots and lots of splats and splines
- Added line of sight blocker
- Added Action Markers
03-04-2014
Update log v1.1
- Changed weather conditions
- Added more splats and splines
- Changed a few building into better ones
- Added more action markers
- Added some electric lines in the streets
Update log v1.2
- Added loading background
- Added weather transitions
- Added splines/splats
- Removed several objects for better access with tanks etc.
- Added sight blockers to multiple locations
03-04-2014
Update log v1.3
- Removed wall bug (players could walk trough the wall)
- Added splats and splines
- Added some extra area around the victory point in the top right corner
- Replaced some action markers for better looking fog
- Removed some objects for better access
- Created tactical image and minimap!
Laatst bewerkt door Invictus; 3 apr om 11:21nm — Berichtgeschiedenis weergeven
07-04-2014
Update log v1.4
- Added more splats and splines
- Made some changes to the town square
- Changed one Fuel point to a munition point
Update log v1.5
- Switched a munition point with a territory point closer to home base
- Changed the story at loading screen
- Remade the minimap, better and straighter lines
- Added some splats and splines for better quality
09-04-2014
Update log v1.6
This one is big!
- Added lots and lots of splats (rubble, grass, stone)
- Several buildings are destroyed or have damage
- Added several wrecked vehicles
- Added Sound_markers (for fire/water and wind)
- Changed Loading-background
- Added rubble objects (stone, wood, metal etc.)
- Added more fog
- Small changes to Atmosphere (less shadow)
09-04-2014
Update log v1.7
- Added more detail to non-playable area
- Added fountain at the town square
- Added some poles to the harbour giving it a realistic look
- Added some mud-tracks to the fields
- Added some splats
- Editing and finishing the map
Next update log will come if any errors/buggs appear.
Let me know!...
Bug removed:
- Edge of the map was visible when you looked away from the harbour
Bug removed:
''Sight_Blocker'' signs were still visible outside the playable area
(Bug) little adaption made:
- Added arch to the wall behind the manor
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