Shreked PGrens... Balanced or no?
Posts: 1042
They have the same range as tank guns, they have monster penetration (vs Soviet tanks anyway) and they're carried by infantry and with infantry getting hit by a tank is extremely rng dependent. I have no problem with that rng but what I do have a problem with is the range of panzershreks. All the time I see these panzershreks charging at T-34s or SU-85s blazing away with shreks, their toughness allowing them to weather return small arms fire and their infantry size making it very difficult for the tanks to shut down an assault. The result of this charge are that Soviet tanks must fall back against these ubermensch charging them who get tons of vet from damaging if not killing Soviet tanks and are then able to simply retreat away with little chance of being killed while doing it. To me that strikes me as a ridiculous imbalance, especially considering the poor quality of Soviet infantry AT in comparison.
TL DR: Panzershreks have too good range and damage for their mobility.
Is this balanced or not, because from my perspective as a viewer of these streams and casts, it certainly ain't.
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Their penetration is 170 (on par with atgs, the highest next to the pak43 penetration value). Per shot they'll do 120 damage and will always penetrate t34s and in 94% of all times SU85s. One salvo will bring down a t34 by more than a third of it's hp (640).
The popularity of PGs has 4 reasons in my view:
1) they do not cost any fuel
2) they do not require the amount of micro a pak40 does
3) they're amongst the most survivable infantry units in the game
4) they outperform the pak40 per salvo in damage (any good player will either back up with his tank to avoid the pak or drive out of the arc of fire, which nullifies the paks higher rate of fire)
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Posts: 2819
underperforming but useful, prozershreks should not be dropped
+1
or you drop every gunupgrade (ppsh, G43, shreks, ...) or you drop non.
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Posts: 2819
Penetration is way to high. Needs to be curbed to 150~ OR reduce the amount a Pgren squad can carry to 1. The trouble is when you get two Pgren squads with 4 Sherks. They can instantly wipe a piece of armor.
But they are also very costly.
They can be good, only the sprinting is kinda stupid.
I mean, 2 panzers on a light vehicle can wreck a piece of armor..
Posts: 1550 | Subs: 7
Also they do not have the range of a tank, in fact it is less. Also noting that upgrading a Panzergrenadier squad with panzershrecks markedly reduces their anti-infantry capability. And a well placed infantry squad can usually do quite a bit of work on them.
Posts: 1637
Back to reality now. Charging infantry directly against a t34 or t70 should be severely punished. It's bad play and requires no skill or micro.
Posts: 194
They used to be more reasonable with old snipers and old shocks. Now in this patch, if you can't call in a KV8 as soviets, I honestly don't have a freaking clue what to do about them that isn't purely relying on luck (katyusha barrages whenever they're closing and pray really hard it actually hits on spot) or horrible play by the german (running straight into a demo with their blob of them, for instance)
PzG lost their armor which accounted for a huge amount of survivability against infantry. Honestly a single squad of penals or ppsh scripts or current shocks is more than enough to deter me from rushing a shrek squad when playing Ostheer, and I do the same when playing soviets, unless maybe as a risk to finish a nearly dead tank.
The only thing that's annoying from all sides of the equation is the complete RNG nature of tanks vs infantry. I've had a T34 one shot a pgren squad and I've had a T34 fail to kill a single model in 4-5 shots. The lack of consistency and lack of play involvement (short of knowing when to stop tanks to fire so they don't get the moving penalty) makes this game less enjoyable than it could be.
Posts: 1702
Panzershrecks should be a defensive AT weapon, they shouldn't be used offensivelly. But they are, because tanks are too inconsistent againts infantry.
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Also I believe cons with their mossins are so OP. They should be equiped with slings.
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