Ok some things I think to hotfix current patch, this is not all inclusive:
1) turn G43 into reverse PPSH (long range only)
2) Increase LMG42 set up time 50% but keep damage (makes molotovs soft counter)
3) Re-scale all grenades to account for decreased infantry armor (less damage)
4) Decrease Manpower cost and build time of M3 a little bit
5) KV-8 -> make it 25% slower movement speed
6) Decrease PPSH CP by 1, increase IS-2 and T-34/85 Call in CP by 1
6) Elite Troop Commander : troop training only works on infantry and light vehciles, not tanks. Tiger Ace costs SOME amount of fuel
SAGE BALANCE
4 Apr 2014, 21:27 PM
#1
Posts: 1048
Permanently Banned
4 Apr 2014, 21:29 PM
#2
Posts: 17914 | Subs: 8
You are 3 days late with this thread.
Oh, you are serious?
I'm still laughing anyway.
Oh, you are serious?
I'm still laughing anyway.
4 Apr 2014, 21:37 PM
#3
Posts: 1734
Permanently Bannedwe may get Sage logo instead of Sega years later.
5 Apr 2014, 02:55 AM
#4
Posts: 598
Ok some things I think to hotfix current patch, this is not all inclusive:
1) turn G43 into reverse PPSH (long range only)
2) Increase LMG42 set up time 50% but keep damage (makes molotovs soft counter)
3) Re-scale all grenades to account for decreased infantry armor (less damage)
4) Decrease Manpower cost and build time of M3 a little bit
5) KV-8 -> make it 25% slower movement speed
6) Decrease PPSH CP by 1, increase IS-2 and T-34/85 Call in CP by 1
6) Elite Troop Commander : troop training only works on infantry and light vehciles, not tanks. Tiger Ace costs SOME amount of fuel
1) No way, fix the Soviet faction to adjust to the Germans by giving conscripts dp28s.
2) Nein.
3) No comment.
4) No disagreements
5) I was thinking of an armor reduction, that thing can take a lot of tank rounds.
6) All heavy tanks should have CP increased.
6) Another 6 eh? That's not going to help, it would be better to rid all vet 1 abilities. I mean all of them including the Soviet ones.
5 Apr 2014, 03:27 AM
#5
Posts: 2779
Ok some things I think to hotfix current patch, this is not all inclusive:
1) turn G43 into reverse PPSH (long range only)
2) Increase LMG42 set up time 50% but keep damage (makes molotovs soft counter)
3) Re-scale all grenades to account for decreased infantry armor (less damage)
4) Decrease Manpower cost and build time of M3 a little bit
5) KV-8 -> make it 25% slower movement speed
6) Decrease PPSH CP by 1, increase IS-2 and T-34/85 Call in CP by 1
6) Elite Troop Commander : troop training only works on infantry and light vehciles, not tanks. Tiger Ace costs SOME amount of fuel
(1) NEIN
(2) NEIN
(3) NEIN
(4) NEIN
(5) YA
(6) NEIN
(6?) NEIN
Sieg Heil, Grenadiere
5 Apr 2014, 04:38 AM
#6
Posts: 1944 | Subs: 2
3) Re-scale all grenades to account for decreased infantry armor (less damage)
Infantry armor is an accuracy modifier, not a damage modifier. The changes in armor values had nothing to do with grenades working better this patch. Pre patch grenades had a 40% chance to not deal any damage to models along the edge of the blast, now they don't. Its a good change too, so no.
What does need to be changed is rifle grenades, either in cost or functionality. Nothing stupider then watching a blob of Grens waltz right in to a Maxim and then just rifle nade it to death.
5 Apr 2014, 08:18 AM
#7
Posts: 1734
Permanently Bannedthe kv8s speed is fine, the problem is you get sunburn while you try to faust it and it takes ages to kill it even with heavy tanks.
5 Apr 2014, 12:06 PM
#8
Posts: 17914 | Subs: 8
Ok some things I think to hotfix current patch, this is not all inclusive:
1) turn G43 into reverse PPSH (long range only)
2) Increase LMG42 set up time 50% but keep damage (makes molotovs soft counter)
3) Re-scale all grenades to account for decreased infantry armor (less damage)
4) Decrease Manpower cost and build time of M3 a little bit
5) KV-8 -> make it 25% slower movement speed
6) Decrease PPSH CP by 1, increase IS-2 and T-34/85 Call in CP by 1
6) Elite Troop Commander : troop training only works on infantry and light vehciles, not tanks. Tiger Ace costs SOME amount of fuel
Maybe yes for M3
5 Apr 2014, 12:38 PM
#9
Posts: 138
Who the hell has time to remix that for 10 minutes... I'm kind of intrigued to watch it though to actually see if it's the same thing over and over again or if they sneak something in.
The beat kind of becomes hypnotizing after a while. You could almost remix that into a club song... Hahaha
The beat kind of becomes hypnotizing after a while. You could almost remix that into a club song... Hahaha
5 Apr 2014, 13:04 PM
#10
Posts: 17914 | Subs: 8
5 Apr 2014, 15:38 PM
#11
Posts: 37
Soviets
1vs1 total:1690
Germans
1vs1 total:2243
the horror, the horror
1vs1 total:1690
Germans
1vs1 total:2243
the horror, the horror
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