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russian armor

Is this M3 balanced (see video)?

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17 Apr 2014, 18:10 PM
#141
avatar of Abdul

Posts: 896

I dont know if this has been mentioned yet or not.

M3A1 Armored Car frontal armor 5.4
222 Scout car REAR armor 5.4

M3A1 Armored Car cost: 230MP/5FU
222 Scout Car cost 240MP, 10fu.


I smell something really bad here.


You will find plenty of people who will tell you that since you can't get the 222 until 6 minutes of normal game play this difference is normal, but really the 222 is too good now for its cost and the m3 is too bad for its cost.
17 Apr 2014, 18:17 PM
#142
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

221/222 is where it needs to be in terms of role and cost along with effectiveness. Don't nerf it, buff the M3.
17 Apr 2014, 18:47 PM
#143
avatar of JHeartless

Posts: 1637

I dont know if this has been mentioned yet or not.

M3A1 Armored Car frontal armor 5.4
222 Scout car REAR armor 5.4

M3A1 Armored Car cost: 230MP/5FU
222 Scout Car cost 240MP, 10fu.


I smell something really bad here.


Yeah probably lower the MP on the M3. Its crappier it should be alot cheaper. The 222 seems to be a slightly nerfed T70 where the M3 is just a taxi now.
24 Apr 2014, 04:45 AM
#144
avatar of Abdul

Posts: 896

I am glad the new patch will be addressing this problem:

M3A1 Scout Car

The intent was to increase the durability of the M3A1 to better balance the risk vs. reward that comes with the use of this unit. The added penetration on the top gunner will increase the performance of this unit vs. other lightly armored units, such as the 222 Scout Car or 251 Half-track. Additionally, we wanted to increase the impact of fielding light vehicles on the player’s tech progression.
Penetration on front gunner from 1/1/1 to 3.5/2.5/1.5
Health from 180 to 200
Manpower cost from 230 to 190
Fuel cost from 5 to 10


I think those are good changes, and coupled with this:

222 Scout Car

The armor reduction increases the vulnerability of the Scout Car to small arms fire, increasing the overall risk associated with its use vs. these targets. The fuel increase furthers the risk to the player’s tech progression and overall use of this unit en masse.
Armor from 11 to 9
Manpower cost from 240 to 210
Fuel cost from 10 to 15


I think the m3 now has a chance to do some damage along with small arms.
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