is the coh2 ladder broken ?
Posts: 226
http://www.coh2.org/ladders/playercard/steamid/76561197973274253
my stats have not changed in the last week or so.....my rank is the same on coh2 and relic leaderboards. what is wrong ?
i had won a couple games in a row, and my 2v2 stayed at a -1 for win/loss. then i have now lost 2 in a row and my 2v2 win/loss is still at -1. no change.
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You probably need to look for AT stats now : http://www.coh2.org/ladders/playercard/viewBoard/1/steamid/76561197973274253
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Posts: 226
Are you playing with friends ?
You probably need to look for AT stats now : http://www.coh2.org/ladders/playercard/viewBoard/1/steamid/76561197973274253
DOH !
i didn't even see/know about that pull down.....
i just had a bookmark to my ranking.
so are there plans to have a friend team rank and a non-friend team rank ?>
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More info in the newspost: http://www.coh2.org/news/14692/top-200-ladders-for-arranged-teams
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Of course not how I would like it to have, but I guess this is up to Relic to fix? Seems like simple fix though, if friend players equal to game size = it is not AT match.
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it still seems to show the "most played faction" from the main stats page on the 2v2, 3v3, etc... pages, itd be cool to have a seperate most played faction for each section.
Most played faction is decided by a scan over full player card stats. It's a cold sort which puts most wins + losses combined to the top.
Also one thing noticed is that if you play with one friend bigger games than 2vs2 ladder will register those as 2vs2. Easy to rank up in 2vs2 because team games are generally a bit easier..
Of course not how I would like it to have, but I guess this is up to Relic to fix? Seems like simple fix though, if friend players equal to game size = it is not AT match.
That's the way how the system works. You and your teammate are recognized as a team for as long as there are no other arranged players in your team.
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In the future I'd like to see this system further improved by dividing the pool of players that are searching for 2vs2 (at least, I don't mind about 3vs3 and 4vs4 due to the past experiences on COH1) as a team and those that are alone (random players): it would certainly increase a bit the waiting time but at least we would create the foundations for a better competitive scene for teams that could play ranked games expecting to fight only against other teams (and on the other side those who play 2vs2 alone would have way more chances to win because they wouldn't have to be faced against teams)
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