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russian armor

Creating wisps of smoke/fog.

27 Feb 2014, 21:41 PM
#1
avatar of mistaken4dead

Posts: 20

After thoroughly searching the forums and the Internet in general, I haven't found a single article regarding this matter.

Within certain maps - for example, the new version of Langres - there are wisps of smoke, or fog, that roll over certain points in the terrain.

My question is, how is it done? I've spent some time studying the map, and it's not a splat, a spline, or an object, nor is there any option in the various map properties to create these.

Thanks in advance for your responses.
27 Feb 2014, 21:46 PM
#2
avatar of wuff

Posts: 1534 | Subs: 1

VFX are added by placing an action marker and then attaching the desired effect to it.

You can access the action marker tool by clicking on render marker prox.
27 Feb 2014, 21:47 PM
#3
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

It's an action marker.
Select the red flag right to the object button. Right click will place a marker, you can then add fire or smoke visuals to it by adding an fx_attach to the marker.
27 Feb 2014, 22:03 PM
#4
avatar of mistaken4dead

Posts: 20

Thanks wuff and Sarantini for your rapid response to my problem. I now know how to set up action markers and VFX.

I just have one more question, how do you rotate the markers once they're placed?
27 Feb 2014, 22:10 PM
#5
avatar of wuff

Posts: 1534 | Subs: 1

Thanks wuff and Sarantini for your rapid response to my problem. I now know how to set up action markers and VFX.

I just have one more question, how do you rotate the markers once they're placed?


Select the marker and press R.
27 Feb 2014, 22:10 PM
#6
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Thanks wuff and Sarantini for your rapid response to my problem. I now know how to set up action markers and VFX.

I just have one more question, how do you rotate the markers once they're placed?

Depends on what you are placing. The direction of Smoke and Fire visuals are controlled by the direction and strength of the wind.
You can slightly change the direction by changing the orientation of the marker

EDIT: r doesnt seem to do anything for me for markers at least.
27 Feb 2014, 22:46 PM
#7
avatar of mistaken4dead

Posts: 20

R worked perfectly to rotate my action markers.

Thanks again for the guidance.
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