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Observer Mode - Coming Soon™

18 Feb 2014, 15:45 PM
#1
avatar of Napalm

Posts: 1595 | Subs: 2

You heard it here second. With the implementation of battle servers Relic will have the ability to adding a battle observer mode.
18 Feb 2014, 16:04 PM
#2
avatar of Darkripper

Posts: 58

awesome!!!!! :D good news thx
18 Feb 2014, 16:05 PM
#3
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Definitely a feature requested for ages.
18 Feb 2014, 16:13 PM
#4
avatar of Napalm

Posts: 1595 | Subs: 2

Back using a P2P connection I couldn't see how it would be possible to implement it without it being a connection burden on one side.
18 Feb 2014, 16:17 PM
#5
avatar of Kronosaur0s

Posts: 1701

WOW!!! Nice one!
18 Feb 2014, 16:17 PM
#6
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Well, there was nothing technically stopping them from implementing it on the old servers, it just would've meant if the observer lagged everyone else in the game would lag too. But we were told it wouldn't get added until after the move to the new servers, so at least that is out of the way. Same with in-game leaderboards.

But without word from Relic, I wouldn't get your hopes up.
18 Feb 2014, 16:19 PM
#7
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Sounds like it's not going to be a P2P loop. I guess everyone is getting connected to a session hosted on the server?
18 Feb 2014, 16:22 PM
#8
avatar of GuruSkippy

Posts: 150

jump backJump back to quoted post18 Feb 2014, 16:13 PMNapalm
Back using a P2P connection I couldn't see how it would be possible to implement it without it being a connection burden on one side.

?
DOW2 had it, and it's a Relic P2P game.
And if an observer is lagging the game, he just leaves it by courtesy for the players.

Relic just didn't take the time to implement it in COH2, that's all.
18 Feb 2014, 16:26 PM
#9
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post18 Feb 2014, 16:17 PMInverse

But without word from Relic, I wouldn't get your hopes up.


Watch the video they released this AM m8.
18 Feb 2014, 16:40 PM
#10
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

coming soon i love that word.
18 Feb 2014, 16:41 PM
#11
avatar of Cardboard Tank

Posts: 978

How does that mode work? I´m just worried this could be abused. Like one player being in Teamspeak with one of the spectators and thus having some kind of maphack.
18 Feb 2014, 16:42 PM
#12
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

How does that mode work? I´m just worried this could be abused. Like one player being in Teamspeak with one of the spectators and thus having some kind of maphack.


because it operates through a server they can just send delayed packets.

basically dota style. :D

if they choose to implement it that way anyways.
18 Feb 2014, 16:43 PM
#13
avatar of EFDreamerBG

Posts: 76

I hope they will add such mode to COH1 too, since they are going to add battle servers there as well :)
18 Feb 2014, 16:45 PM
#14
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

How does that mode work? I´m just worried this could be abused. Like one player being in Teamspeak with one of the spectators and thus having some kind of maphack.


I'm sure you can't just join a random game. You would either have to be invited or accepted to join. Perhaps a game could be set to "Observable" in the lobby.
1 of 2 Relic postsRelic 18 Feb 2014, 16:50 PM
#15
avatar of Noun

Posts: 454 | Subs: 9

jump backJump back to quoted post18 Feb 2014, 15:45 PMNapalm
You heard it here second. With the implementation of battle servers Relic will have the ability to adding a battle observer mode.



It's important to clarify that this is a potential new feature, not a promise for a new feature.

Edit: I'm not saying either way, I just want to avoid a situation where 9 months from now people are linking to this thread saying we lied.
18 Feb 2014, 16:53 PM
#16
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post18 Feb 2014, 16:50 PMNoun



It's important to clarify that this is a potential new feature, not a promise for a new feature.

Edit: I'm not saying either way, I just want to avoid a situation where 9 months from now people are linking to this thread saying we lied.


Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame
2 of 2 Relic postsRelic 18 Feb 2014, 16:55 PM
#17
avatar of Noun

Posts: 454 | Subs: 9



Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame



It's certainly a much requested feature here. It's not a priority for every user though.
18 Feb 2014, 17:05 PM
#18
avatar of Bubalo

Posts: 64



Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame


I doubt the majority of players request an observer mode when they could be playing instead.
18 Feb 2014, 17:10 PM
#19
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

jump backJump back to quoted post18 Feb 2014, 16:26 PMNapalm


Watch the video they released this AM m8.

Well, it's kinda silly to say "Hey, this is possible now!" when it was entirely possible before. And it isn't a feature that the compstomp crowd cares about, so I doubt it's a priority for the development team.
18 Feb 2014, 17:25 PM
#20
avatar of cr4wler

Posts: 1164

*cough*

"it's possible now, we might implement it."

that phrase is applicable to pretty much any feature... i wouldn't get my hopes up just yet.
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