Observer Mode - Coming Soon™
![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
Posts: 1595 | Subs: 2
![avatar of Darkripper](/uploads/avatar/7023.jpg?updated=1374731510)
Posts: 58
![:D :D](/images/Smileys/biggrin.gif)
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
![Admin Black Badge](/images/badges/badge_ADMIN.png)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 3421 | Subs: 11
![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
Posts: 1595 | Subs: 2
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
![avatar of Inverse](/uploads/avatar/16.jpg?updated=1371338359)
![Coder Red Badge](/images/badges/badge_CODER.png)
Posts: 1679 | Subs: 5
But without word from Relic, I wouldn't get your hopes up.
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
![Admin Black Badge](/images/badges/badge_ADMIN.png)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 3421 | Subs: 11
![avatar of GuruSkippy](/uploads/avatar/677.jpg?updated=1371338413)
Posts: 150
Back using a P2P connection I couldn't see how it would be possible to implement it without it being a connection burden on one side.
?
DOW2 had it, and it's a Relic P2P game.
And if an observer is lagging the game, he just leaves it by courtesy for the players.
Relic just didn't take the time to implement it in COH2, that's all.
![avatar of Napalm](/uploads/avatar/9063.jpg?updated=1388703493)
Posts: 1595 | Subs: 2
But without word from Relic, I wouldn't get your hopes up.
Watch the video they released this AM m8.
![avatar of WiFiDi](/uploads/avatar/280.jpg?updated=1446934914)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3293
Posts: 978
![avatar of WiFiDi](/uploads/avatar/280.jpg?updated=1446934914)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3293
How does that mode work? I´m just worried this could be abused. Like one player being in Teamspeak with one of the spectators and thus having some kind of maphack.
because it operates through a server they can just send delayed packets.
basically dota style.
![:D :D](/images/Smileys/biggrin.gif)
if they choose to implement it that way anyways.
![avatar of EFDreamerBG](/images/no_av.png)
Posts: 76
![:) :)](/images/Smileys/smile.gif)
![avatar of Janne252](/images/avatars/april14_07.png?updated=1398148404)
![Admin Black Badge](/images/badges/badge_ADMIN.png)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 3421 | Subs: 11
How does that mode work? I´m just worried this could be abused. Like one player being in Teamspeak with one of the spectators and thus having some kind of maphack.
I'm sure you can't just join a random game. You would either have to be invited or accepted to join. Perhaps a game could be set to "Observable" in the lobby.
![avatar of Noun](/images/avatars/sniper_soviet.png?updated=1394378846)
Posts: 454 | Subs: 9
You heard it here second. With the implementation of battle servers Relic will have the ability to adding a battle observer mode.
It's important to clarify that this is a potential new feature, not a promise for a new feature.
Edit: I'm not saying either way, I just want to avoid a situation where 9 months from now people are linking to this thread saying we lied.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
It's important to clarify that this is a potential new feature, not a promise for a new feature.
Edit: I'm not saying either way, I just want to avoid a situation where 9 months from now people are linking to this thread saying we lied.
Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame
![avatar of Noun](/images/avatars/sniper_soviet.png?updated=1394378846)
Posts: 454 | Subs: 9
Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame
It's certainly a much requested feature here. It's not a priority for every user though.
![avatar of Bubalo](/uploads/avatar/7269.jpg?updated=1390538933)
Posts: 64
Good to know one of the most requested features and one of the reasons many people are upset about this game is being "considered." MVGame
I doubt the majority of players request an observer mode when they could be playing instead.
![avatar of Inverse](/uploads/avatar/16.jpg?updated=1371338359)
![Coder Red Badge](/images/badges/badge_CODER.png)
Posts: 1679 | Subs: 5
Watch the video they released this AM m8.
Well, it's kinda silly to say "Hey, this is possible now!" when it was entirely possible before. And it isn't a feature that the compstomp crowd cares about, so I doubt it's a priority for the development team.
![avatar of cr4wler](/uploads/avatar/92.gif?updated=1371338368)
Posts: 1164
"it's possible now, we might implement it."
that phrase is applicable to pretty much any feature... i wouldn't get my hopes up just yet.
Livestreams
![]() |
![]() |
![]() |
76 | ||
![]() |
![]() |
![]() |
29 | ||
![]() |
![]() |
![]() |
26 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
0 | ||
![]() |
![]() |
![]() |
266 | ||
![]() |
![]() |
![]() |
14 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
18 posts in the last week
45 posts in the last month
Welcome our newest member, Guterc93
Most online: 2043 users on 29 Oct 2023, 01:04 AM