2014: Strongest faction and doctrines of COH?
Posts: 1571
Also, churchills are replaceable and don't cost fuel like Staghounds or Cromwells. Cromwells are a bad value compared to churchills and I never build them.
Staghounds are good but cost fuel like cromwells do & they remove the CCT option (+40% fire rate for fireflies) so the firefly single/pair is weakened.
As far as the infantry goes, The British have Bren gun carriers so I use them to quickly cap so the glider option seems rather redundant.
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So essentially, in my core army I have 1 churchill + 1 AVRE in front, and binded with 2 fireflies in the rear + CCT giving bonuses to all. This works against the Panther spam. Losses of churchills are instantly replaced if I have the MP, and having no cromwells/staghounds gives me the advantage of fuel savings so losses of fireflies can lead to production of new ones instantly. The fuel savings thus ensures that I have some armor presence during the match even if I get walloped and lose most of my armor. So I'm still in the game.
And infantry support elsewhere- I simply just send in a disposible churchill to help defend the cap and delay them long enough so I can swing my core army against them.
I don't like the high cost of the British infantry (510 MP, etc.) and prefer to use them to cap rather than fight. I micro churchill infantry tanks against the Axis infantry.
Also, my 2 x sappers are usually left in the base waiting just to repair tanks rather than supporting attacks with piats.
Posts: 105
I find it unexpected that commandos is considered the best doctrine.
British infantry is very expensive compared to churchills. Both the SMG commandos and sections are 510 manpower.
In comparison, churchills can be called in at 600 manpower and at just 3 cps. At 5 CPs, AVRE's can be called and they massacre infantry.
I have personally found the commando doctrine to be redundant.
hmmph, there is something that I'm missing here..
what game are you playing?
commandoes are 560MP and tommies are 450mp
Posts: 4559 | Subs: 2
Posts: 123
what game are you playing?
commandoes are 560MP and tommies are 450mp
What the name of that guy he has no idea about the real CoH. he is playin crapcoh2
Best Fraction ingame???
Depents on the player.
in my opinion US is the best faction and INF is the best doctrin. Im talkin about 1v1 (Armor isnt that good there, Calliopes too much upkeepcoast and too expensive also popcap high. Pershing can be uselfull vs PE).
The most broken Fraction is PE. 4 PG´s into 2 AC´s into 1 ATHT into PAnthers with Luft as repairs.
Edit: When a britt player went Churchill Doc he lost. Churchills suck as hell!!! EXPENSIV slow bad armor bad Gun long repair time.
Posts: 1571
Posts: 19
I hate Stuh 42 when I'm playing brits or USA, it's very upset.
PZ with G43 are so OP too. I'ts too upset when you play US.
Imo, I prefer G43 than MP44. I find MP44 are useless against a brits.
Posts: 1571
I find panthers to be very strong as well, but like the Sherman 76... unaffordable for a while. I do Stug spam, then Panther.
The PE panthers come across as being more OP than the Wehr ones due to the teching and the price.
The StUH comes across as being optimally effective in pairs or trios.
Posts: 19
I take all time Luftwaffe because I find all things are useful :
- Luft squad : very useful when you don't have the fuel for advanced repairs or if your mate are a Wehrmacht who doesn't do bunker rep or when you are with a PE mate. They can build flak!
- Fallschirmjägers : powerful to counter rifle squad, I put all time offensive vet.
- Butterflies bomb : well... I dont use this, I think its not powerful and useless when you don't have ressources.
- Henschel !! Very very usefull to counter m10 spam !
And I forget the ketten with the camouflage.
I don't use the Wilberwind.
Posts: 1571
With LW doctrine, only the Henschel and LW squad looks useful to me. The Henshel is probably the best munitions strike in the game. It makes me prone to hoard munis just to use it.
Posts: 19
They are better than MP44.
Posts: 194
Posts: 862
Cloaked Ketten? A cheap, invisible, scout that moves faster when cloaked than a full speed sniper AND doesn't have to worry about hitting a mine. US and Wehr have to pay 340mp for a super slow unit that does the same and yet is still vulnerable to a mine. (Yes, they are still snipers, so I am trying to make a straight comparison, just compare scouting abilities available.)
Henschel? The original skillplane?
Butterfly bombs? No real problem with it, but you should know it is the best mines in the game. Easy to deploy, can seriously impede an infantry assault, will one-shot snipers.
SE - Should any faction have the power to break the VP system??? (My opinion is no). Especially since this can be done fast and repairs super slow.
Sector Arty - first no-skill arty? Not too much of a problem but it lasts just too long.
I am none too happy about the booby traps, but those are manageable.
In general PE has tremendous advantages. Lucky mentioned the AC > ATHT > Panthers as a strat that is super strong. And the ability to chosse defensive or offensive vet allows you to cater each unit (and not just the whole faction through strat or doctrine choice) to how you want to play. That is something you can't do with any other faction.
Posts: 19
I like this. Butterflies bomb are ok but so expensive.
I test butterflies bomb in 2 3 games and it's useful yeah.
Posts: 61
Posts: 90
Posts: 1571
I know in 1 v 1 things are different.
Posts: 2742
Depending on your team, the 'strongest' faction and doctrine can wildly fluctuate. In short, in non-1v1s, the strongest faction and doctrine is the one that synergizes with your team's overall strategy the best.
Posts: 1571
Wehr: Play defensive doctrine, bunkers, Stug Spam
Pe: offense of course, Panther battlegroup
USA: offense with indirect fire, M10s, Sherman 76s.
British: Play defensively/turtle
Posts: 105
Yes. eg.
Wehr: Play defensive doctrine, bunkers, Stug Spam
Pe: offense of course, Panther battlegroup
USA: offense with indirect fire, M10s, Sherman 76s.
British: Play defensively/turtle
dude...you are way off
wehr: why play defensive if offensive usually wins more games? Agressive (double) mg can be a gg in less then 10 mins...stug spam? Defensive doctrine? Don't think so...
Pe: I agree with you only on this one, offensive play with G43s, ACs and later PBGs is usually enough vs US player
USA: Indirect fire meaning what? Mortars? Hope not USA is all about early agression and flanking and then adapting to wehr...if he goes t2, you go t2 (wsc)...if he goes t3, you go t4 (if you have the fuel, of course) etc...
british: play defensively, turtle?! Never! I always play brits offensively and never build any emplacements! you never wanna do that in 1v1, trust me, they can be so easily destroyed, but cost lot of manpower, time and pop cap.
Posts: 2779
For doctrine, there is no strongest, they are all supporting and matching your different your style and strategy.
For faction, there is no strongest thing.
- US, faction of assault and flanking
You need to keep flanking, attacking, harassing, gain vet and make your troop becomes ultra human.
Their tank are speedy but little bit squishy. You need to flank and micro against Axis armor.
- Wehr, faction of defense, and late game dominance
So basically you just need to sit in a portion of the map, dug in, defend well and spread forward. Vet gained by purchasing. It is very easy in low level but hard in high level because high level player can flank you very well.
- PE, faction of ultra extensive micro and assault
Their units are very squishy, speedy, but they are WTFpwning machine if you keep them alive. Anyone with excellent micro can play this faction well.
- Brit, faction of
They are slow, but everything got very high health and punch quite good. Infantry are based on blobing, Roo and Faghound were the most hated units because of their high health, high speed, crazy DPS, and don't need to micro at all (Roo was nerfed to ground though). You need to learn how to abuse this faction well, or you cannot win a single game.
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