Bunkers need something.
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Posts: 170
Seriously bunkers are only a problem in 3v3 and 4v4, but everything is wrong in 3v3 and 4v4...
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Posts: 879
I think they should get more HP but a longer build time. I usually spot them but with two Grens on them you can't stop them from going up fast enough even if you're just on the other side of the screen.
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How many second a Zis takes to take down a bunker?
How many players can afford ZIS in first 3-4 minute of the game?
Show me a single one who made it before 8.
Posts: 952 | Subs: 1
How many players can afford ZIS in first 3-4 minute of the game?
Show me a single one who made it before 8.
Technically every single player can afford a ZiS 60 seconds into the game, that being the time it takes to build T2, and can own one (I think) a minute after that
It's not uncommon for players to build a Zis before 8 minutes to deal with a halftrack if I'm not wrong- I do that on occasion as well.
Posts: 1003
Technically every single player can afford a ZiS 60 seconds into the game, that being the time it takes to build T2, and can own one (I think) a minute after that
It's not uncommon for players to build a Zis before 8 minutes to deal with a halftrack if I'm not wrong- I do that on occasion as well.
And you easy lost map control and game. And in many time decrew ZiS-3 also.
Bunkers are great and cheap.
I destroy them with guards. Demo charge is expensive, then bunker and you must gain control in bunker location.
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Posts: 134
have flamers do massive DMG to bunkers
Have upgrades for bunkers have a pop hit (maybe 8-10)
Allow gunners to be killed
Give soviet mortars increased accuracy vs buildings when thru have s spotter
Give soviets bunkers and make it even
As it stands now bunker spam is obnoxious lol
Posts: 344
Reinforcing and healing was also relegated to a single doctrine (defensive) or wasn't available (Vet1 WM infantry/support weapon upgrade did this; the bunkers offered medics that would go out and retrieve wounded friendly infantry from around the bunker, return them to it, and then shit out a free Grenadier squad once 4 men had been collected).
Also, muh' repair stations. Why do I need to build 40 glass Pioneers to repair a Panzer in under an hour. :'(
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If they have built a Maginot Line it's your own fault for letting them
Posts: 134
The way to counter bunkers is not to give the Germans the chance to sit and build them in the first place.
If they have built a Maginot Line it's your own fault for letting them
This is the funniest thing I've read in a while. Don't allow them to put up bunkers? Why didn't I think about this!?!?! Oh wait maybe its because the axis mg bests the soviet mg to the choke point and cocks it up long enough (~12seconds) for 2 German squads to throw up a bunker. And ince the first one is down they cover each other.
Also with regards to countering them luckily sovs have early guards to handle it ... Oh wait that got changed too hahaha. Pro balance!
Posts: 1355
Something must be dane.
A few days ago a had 2 Games with the same opponent and i lost them both. His "Strat" was, 3 Ass...Grens (yea, Ass..Grens) into a bloob directly to my cutoff(s). So i had to retreat and when i got back on the field he had placed bunkers to the chokepoint (s) . I did counter them with ZISes and Mortars but in both games that cost me to much time and in the meta-game he had to much fuel so... you know.
I am not saying that this is something you can not counter. You can but you lose some in other aspect (such as mapcontrol in the early game and other things).
It is unfair that this "Strat" is only available to one side!!
Posts: 17914 | Subs: 8
The way to counter bunkers is not to give the Germans the chance to sit and build them in the first place.
If they have built a Maginot Line it's your own fault for letting them
Way to counter soviet mines is not to give the soviets the chance to sit and build them in the first place herp derp. And yet we have a QQ thread about them. Wonder why.
(I think bunkers are fine, they could be more susceptible to flamers and thats all).
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Posts: 4301 | Subs: 2
Mortars and flamethrowers take forever to kill bunkers unfortunately.
+1
just another thing that makes soviet comeback impossible
Posts: 194
That being said, they should probably have a smaller arc of fire / range and they should take more damage from flamethrowers. In this game they're even made of wood instead of concrete so it makes sense from a realism standpoint as well as balance. Satchels should probably do something like 95% of their health as well.
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