Red Orchestra 2 is hardly dead...
Well, Red Orchestra series for FPS genre is pretty much what CoH series is for RTS genre.
A unique, type of thing with niche community, but that doesn't mean that it is unpopular or 'dead' at all.
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Red Orchestra 2 is hardly dead...
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Wall of text
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I think its too late for a revitalization. Relic chose it's path and it's going to stick with it.
A lot of players stopped playing because, plain and simple, it feels like a watered down version of coh with 2 new features and slightly updated graphics.. los and winter.
It seems like someone forgot the formula that made the original a success, like directors remaking movies with their own vision... aka making them suck.
Does anyone here think coh1 would've been a success if it started with post nerf Panzer elite Vs Brits? I for would never have bought the game.
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It seems like someone forgot the formula that made the original a success, like directors remaking movies with their own vision... aka making them suck.
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I've lost the count of how many times I've read about increasing small arms damage, delay tech and improve infantry late game. And ofc, to get rid of these stupid P2W commanders.
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All right, fair enough.
Here is the thing though:
Many changes you and many others (including myself) would like to see are major changes.
For example: Altering small arms damage (or generally small arms fights) and would change one of the core concepts of the game.
To implement even some of the proposed changes (in a professional way) is a monumental task. This needs a lot of manpower and thus MONEY.
Any larger company has someone who's job essentially consists of asking some questions before they grant any budget. Any CFO or midlevel account worth his or her salt will ask:
- How much money do think you will need?
- What will our company earn and what is the timeframe ?
- How likely is success/failure?
- Why should we be doing this? .. the least important question by a mile
I'd be in a tight spot to come up with satisfactory answers to those questions if I was working at relic.
COH2 sold reasonably well. They've said they are 'happy with the sales numbers', but I doubt they were blown away by the revenue or if they even made their original estimates.
So why exactly should more money be put into CoH2?
EDIT:
I don't want to demonize 'bean counters' as the killers of all creativity. Many a promising company failed miserably because managers chose to ignore these stark but necessary questions.
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Tell me how easy it is to balance a game that is out for less than a year. This is a very demanding game on all aspects. Tell me how a company that was on the verge of bancrupcy months before a game launch is supposed to rush things even more? Tell me how easy it is for all the wanted changes to be implemented? There's not going to be one magic patch that solves everything you know. I'm glad they're taking their time to come up with something decent rahter than hotfixes everytime I start the game.
I'm not trying to act like a Relic fanboy, but please consider this and give them some TIME.
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Tell me how easy it is to balance a game that is out for less than a year. This is a very demanding game on all aspects. Tell me how a company that was on the verge of bancrupcy months before a game launch is supposed to rush things even more? Tell me how easy it is for all the wanted changes to be implemented? There's not going to be one magic patch that solves everything you know. I'm glad they're taking their time to come up with something decent rahter than hotfixes everytime I start the game.
I'm not trying to act like a Relic fanboy, but please consider this and give them some TIME.
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I don't neglect a single thing about the DLC situation. I just didn't bring it up because it's apparant enough. Hell do you think I like buying DLC? I payed enough for the game in pre order, did I want to see an abundance of stuff being thrown at me for a couple of months? Nope.
The game is more than DLC alone and there are enough threads here to prove that, core mechanics you know?
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