Custom Maps contest on the horizon
Posts: 16697 | Subs: 12
I would like to see the winning maps put in the game, of course! Help us talk about/think about how this should work, and we'll try to help make it happen.
Posts: 318
maybe multiple categories, like competitive maps(2-4 player maps) and team-game-maps(4-6-8 player maps).
a small tournament to determine the "best game-play" map sounds like an interesting idea.
Posts: 420
i agree with this multiple categorie idea.
Addionally the 1v1 map that wins the contest will be in the next season of SNF.
Posts: 881
We need better 1v1/2v2 maps than what we currently have available, and I'm sure there are a lot of good custom ones out there. We just need something like this to weed them out and find the gold...
Posts: 150
I think the best prize would be to have the map featured and used in some sort of tourney. I believe there are some good maps out there that with a little bit of input and play testing, could be fir to go into COH2.
Posts: 8
Posts: 357
Posts: 952 | Subs: 3
But yeah, I completely agree that we should have categories for each map variant, as there are just so many entries out there! I'm sure everyone would agree that the game needs more maps, period, so why limit the winners?
As for a time period, I really wish that I could compete like I used to! Before I started working, a 1vs1 map would be a 24 hour project, but now, they take me weeks! Would a month be asking too much?
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Posts: 318
Posts: 3548 | Subs: 2
Posts: 16697 | Subs: 12
Posts: 357
Posts: 952 | Subs: 3
Would it be possible for the winner(s) to have vehicle camo made specifically for their maps, accessible to the community? Consider how many options there would be with a variety of patterns and the three/four main colours on your map.
Posts: 2181
It's just a brainstorming thread. So pls keep offering up suggestions. As with anything we do, we would need volunteer staff to help organize and administer such an event. Got ideas? Post em up.
-Themes such as abandoned villages, harbours, winter tank battles
-Give us a resource layout and work from there
-Odd resource requirements, maps with the normal 10 strat/2muni and 2 fuel are not allowed.
-Assymetrical requirement
-reallife battles reenacted in coh2 like relic does
but honestly I would prefer if the contest would be to allow all kind of maps
Posts: 357
"brainstorming"
maybe multiple categories, like competitive maps(2-4 player maps) and team-game-maps(4-6-8 player maps).
a small tournament to determine the "best game-play" map sounds like an interesting idea.
I like the idea of multiple categories too.
-Competitive 1v1
-Competitive 2v2
-Team 3v3
-Team 4v4
-CompStomp Co-op 2v2
-CompStomp Co-op 3v3
-CompStomp Co-op 4v4
Maybe Competitive and Team maps are more asymetrical, with more strict guidlines regarding balance and gameplay.
CompStomp Co-op might be more focused on artwork, and acceptable of choke points and symetrical design.
Also, maybe a "remake" contest of COH1 maps. And maybe an early stage contest, where current "finished" maps can go in early, while a later stage would be for maps being worked on specifically with the contest in mind.
EDIT:
And be sure to get PCGamer involved.
Posts: 318
I like the idea of multiple categories too.
-Competitive 1v1
-Competitive 2v2
-Team 3v3
-Team 4v4
-CompStomp Co-op 2v2
-CompStomp Co-op 3v3
-CompStomp Co-op 4v4
Maybe Competitive and Team maps are more asymetrical, with more strict guidlines regarding balance and gameplay.
CompStomp Co-op might be more focused on artwork, and acceptable of choke points and symetrical design.
Also, maybe a "remake" contest of COH1 maps. And maybe an early stage contest, where current "finished" maps can go in early, while a later stage would be for maps being worked on specifically with the contest in mind.
EDIT:
And be sure to get PCGamer involved.
tbh what i ment by multiple categories was like 3 categories whit 1-3 winners in each for the main "map sizes" (2 - 4), (4 - 6) and (6 - 8)
Posts: 357
1v1:2v2
-Competition:1st, 2nd, 3rd
-Co-op:1st, 2nd, 3rd
-Remake:1st, 2nd, 3rd
2v2:3v3
-Competition:1st, 2nd, 3rd
-Co-op:1st, 2nd, 3rd
-Remake:1st, 2nd, 3rd
3v3:4v4
-Competition:1st, 2nd, 3rd
-Co-op:1st, 2nd, 3rd
-Remake:1st, 2nd, 3rd
Posts: 985 | Subs: 2
Judges
13 members shall belong to the judges, an odd number to avoid ties:
5 members of the community (Ami, Marcus, ect)
4 members of relic (Eagleheart, ect)
4 members of prominent players (Barton, OMGPOP, and players who play a lot 3v3/4v4).
Voting system
First would have to ask permission to relic, for use in the votes of maps.
There were used these 8 criteria, which there will be necessary to value from 1 to 10 points.
These 8 criteria are to relic, the only link I can see registered in the beta.
Evaluating Maps
Groups
Groups 1v1; 1st, 2nd, 3rd
Groups 2v2; 1st, 2nd, 3rd
Groups 3v3; 1st, 2nd, 3rd
Groups 4v4; 1st, 2nd, 3rd
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