First,i'd like to say that i am a predominately soviet player that is currently playing the germans.
Id like to share my Balance "Patch notes" if you will with you all.
First....Shock Troops
MP COST REDUCED TO 400
PPSH REMOVED BY DEFAULT
NO CP CHANGE
Shock troops will instead come out as 1.5-2.0 armor Infantry with SVT-40's,and no smoke grenades.essentially making them a tougher penal squad without a satchel....UNTIL
The soviet player uses a 60 MUNITIONS "Shock Package"upgrade that will buff their armor to 2.5,and give them their PPSH's,and Smoke Grenades.
Still ONE CP,and the fight with Pz Grens will be less ROFL stomp until they get their new shipment of PPSH's from comrade stalin...with the shocks easily winning if they are in cover and the AR wielding grens are not.
Second...the T-34 Ram.
REMOVE the RNG from the ram COMPLETELY.
IF you ram from the front and the gun is facing the front half of the tank,the gun will be destroyed along with the MG gunner. NO engine damage or immobilization.
If you ram the back(rear armor), and the gun is facing the back half of the tank, the tank will lose its gun, be IMMOBILIZED,and take alot of damage.
This discourages ramming the front of the tank,and encourages flanking it and ramming the sides.
Also,the T34 will have to enter a new,"Ramming SPEED" mode.
The T34 will increase its speed for 5 seconds,and a new button will appear..the current ram button...allowing their to be a bit of micro with ramming as well.
Of course the HotKeys for this RAMMING SPEED ability and RAM abiility will be the same.
If the T34 doesnt ram,it will have overheated engine for a MINUTE.
THis is to prevent the T34 from having a free blitzkrieg thats easily accessable.
THE Soviet Heavy Tanks and callins
IS2,ISU,KV2
BUFF their damage,and basically make the tank do good damage with or without penetrating armor.
These are HUGE guns,and often blew the turrets off of tanks and whatnot,so this would be represented,on a lower scale.
Basically make them artillery pieces that move.
ABsoulute hell to german tanks.
In TURN,nerf their AI capability to that of the BRUMMBAR.(aim for only 1-2 guys in a squad at a time)
THe KV8 is fine.
The ISU should have a cannon like i described above,but with a decent armor nerf and rotation speed nerf.
CONSCRIPTS
Give them a 2x SVT40 upgrade,or a squad marksmen upgrade to add flavor to the squad.
Increase cooldown for oorah and INCREASE the damage DRAMATICALLY the squad takes while OORAHING.
Guards
Replace the mosin nagants and default PTR's with SVT-40s.
Make the PTRS and DP both cost munitions to upgrade to,EXACTLY like the campaign.
Nerf armor to 1. Basically penals that can have upgrades.
BUFF THE DP LMG.
Mark vehcile to 60 munitions.
IL2 Rape run reduced to 180 Munitions,nerf...see below.
and t34-85s to 200 FU AND 700 MP.
for the Germans,
BUff the panzer IV to its original AI.
Buff the stug's AI.
BUFF THE OSTWINDS AI and AA to cover the ENTIRE map AND KILL the PLANE on the FIRST PASS against the 240 Munition Rape run that the soviets have. this may or may not be neccessary.
Nerf the panzershreks accuracy. make it like Vcohs.
Make the MINE DETECTION ability on pios 10 munitions.
Nerf the radius in which mines are detected in turn.
Nerf the Panther's armor slightly,but buff its Rate of fire. its neccessary to deal with super heavys the sovs have.
BUFF the tigers AI to that of the IS2.. sort of..
Buff the damage the cannon does against INF.
Stuka close air support to 180 muns as well.
TIGER ACE..fine as is with the buff to the soviet ram.
Discuss.
What I would like to see in a new patch
17 Jan 2014, 23:35 PM
#1
1
Posts: 3052 | Subs: 15
18 Jan 2014, 00:10 AM
#2
Posts: 1439
Sorry, but I disagree most of the time.
Game is more or less balanced, except for OP commander and how the mines are designed. Especially the German ones.
As for the Shock Troops they could just move them back to 2 CP. No need fancy solution for that, I am however happy with Shocks being CP1 like they are right now. Guards on the other hand should be moved back to CP2.
Ram is only a mechanic. They would have to re work Soviet T3 to get rid of it so I don't think is gonna happened any time soon if at all.
Game is more or less balanced, except for OP commander and how the mines are designed. Especially the German ones.
As for the Shock Troops they could just move them back to 2 CP. No need fancy solution for that, I am however happy with Shocks being CP1 like they are right now. Guards on the other hand should be moved back to CP2.
Ram is only a mechanic. They would have to re work Soviet T3 to get rid of it so I don't think is gonna happened any time soon if at all.
18 Jan 2014, 00:11 AM
#3
Posts: 915
These suggestions are just...awful...
-100
-100
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